Do you Dwarves dare descend into the dark dank depths of the dreaded Dungeon of Demise & deny destruction, doom, & death? (Disclaimer: Don't do it, Dude.)
The Dwarven forge has gone silent & the prince has vanished. Iron grows rare & a silver awaits those brave enough to start the steel flowing again. Level 3.
The Dwarven forge has gone silent & the prince has vanished. Iron grows rare & a silver awaits those brave enough to start the steel flowing again. Level 3.
Sister Simone has gathered the oddest & most eclectic heroes the west has ever seen, The Redeemers. They march onto the Ebony Tower, rumored to lead straight to Hell itself.
Description:
Sister Simone has gathered the oddest and most eclectic heroes the west has ever seen, The Redeemers. On a mission from God Himself Sister Simone has recruited our heroes to battle against the Reckoners and their evil minions. Time and time again our heroes have proven themselves faithful to the cause and beaten back evil at every turn. Now Sister Simone is tasking them with their greatest test yet as they march onto the Ebony Tower, rumored to lead straight to Hell itself.
The High King of Canabasia has assembled you, the most distinctive adventurers in the kingdom, to retrieve the Tapestry of Moderate Historical Significance! It really tied the room together, Man!
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed a top a windy rider for centuries. Legends say that green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the ground of his citadel and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now the time has come to explore his inner sanctum...
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…
A Level 2 Adventure.
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum.
A Level 2 Adventure.
It's the year 1229 AUC(Ab Urbe Condita). The Roman Empire is far from being in crisis but it is still sieged by barbarians all around borders. Magic exist & pervades the Empire & its neighbours.