The galleon. The Royal Dawn, has run aground & Princess Kaeko is missing. Riches & glory await the brave who find the princess & deliver her back to safety - but others have a different idea.
Description:
The last several days severe thunderstorms,raging winds, and crashings waves have of Black Sand Port where the characters hail.The diplomatic vessel, The Royal Dawn, is several days overdue. This galleon was sailing the Princess Kaeko to her betrothed, a local prince.This was to cement a treaty between nations with blood ties but something isn't quite right....
An alternate 6th World timeline meets Do Androids Dream of Electric Sheep? You're a bounty hunter for the SFPD tasked with "retiring" renegade synths if you can find them & survive them.
Description:
It's 2076 in an alternate timeline of the Sixth World. San Francisco is an irradiated wreck, but it's home. You're a bounty hunter with the San Francisco Police Department, and you've been assigned to track down a group of renegade synthetic humans or "synths." They're stronger, smarter, and faster than you are, so it won't be easy to "retire" them--if you can even find them. It's not quite Shadowrun, it's not quite Blade Runner, and it's not quite Do Androids Dream of Electric Sheep? so even if you're familiar with any or all of these, you won't know exactly what to expect. The emphasis is on role playing and problem solving.
Edara is dangerous, especially the industrial cities, where factories pour smog into maze-like slums, perfect breeding grounds for criminal gangs who threaten the livelihood of Edara's citizens.
Description:
The introduction of steam technology into Edara has brought with it all manner of crime, from ruthless gangsters to profiteering weapon makers to tough street gangs. These criminals follow their own code, but it is the street gangs who show the most violent disregard for Edara’s laws. The cities of Kuria are no longer safe, and the city watch is too afraid to step in. The Magus Corp has been called to action, and has sent in their own agents to interfere with the gang’s activities.
Edara is dangerous, especially the industrial cities, where factories pour smog into maze-like slums, perfect breeding grounds for criminal gangs who threaten the livelihood of Edara's citizens.
Description:
The introduction of steam technology into Edara has brought with it all manner of crime, from ruthless gangsters to profiteering weapon makers to tough street gangs. These criminals follow their own code, but it is the street gangs who show the most violent disregard for Edara’s laws. The cities of Kuria are no longer safe, and the city watch is too afraid to step in. The Magus Corp has been called to action, and has sent in their own agents to interfere with the gang’s activities.
Edara is dangerous, especially the industrial cities, where factories pour smog into maze-like slums, perfect breeding grounds for criminal gangs who threaten the livelihood of Edara's citizens.
Description:
The introduction of steam technology into Edara has brought with it all manner of crime, from ruthless gangsters to profiteering weapon makers to tough street gangs. These criminals follow their own code, but it is the street gangs who show the most violent disregard for Edara’s laws. The cities of Kuria are no longer safe, and the city watch is too afraid to step in. The Magus Corp has been called to action, and has sent in their own agents to interfere with the gang’s activities.
A shakedown cruise quickly becomes a showdown for the crew of the Federation Starship Aramis NCC-52420 when DS9 receives a distress call from beyond the Wormhole.
A shard has fallen that’s rumored to contain an ancient battle academy. Could it hold lost knowledge from an ancient age? Take a seat & find out!
Description:
Your team has followed rumors deep in the wastes said to be where the academy shard has fallen. You and your team have been tasked to verify the validity of these rumors and if true to return with specialization stones that could house lost power. Characters for this scenario are Level 3. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world. This can be played as a standalone adventure. However, if you want to continue, please also play Shard Fall, Part 2: Missing Scouts.
A shard has fallen that’s rumored to contain an ancient battle academy. Could it hold lost knowledge from an ancient age? Take a seat & find out!
Description:
Your team has followed rumors deep in the wastes said to be where the academy shard has fallen. You and your team have been tasked to verify the validity of these rumors and if true to return with specialization stones that could house lost power. Characters for this scenario are Level 3. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world. This can be played as a standalone adventure. However, if you want to continue, please also play Shard Fall, Part 2: Missing Scouts.
Recently several 2-man recon teams have gone missing in the north eastern wastes. Track the teams down & discover what happened to them.
Description:
This can be played as a standalone adventure. However, if you want to play multiple games in this setting, please also play Shard Fall, Part 1: The Forgotten Academy. Track the teams down and discover what happened to them, rescue them if needed, and aid them in completing their mission; or if the worst has come to pass complete their task for them. Continue the adventure in Shard Fall, experience the level up process, and go on another mission with your shard hunter friends. Search for the missing recon teams and report back to the guild. Characters for this scenario are Level 4. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world.
Recently several 2-man recon teams have gone missing in the north eastern wastes. Track the teams down & discover what happened to them.
Description:
This can be played as a standalone adventure. However, if you want to play multiple games in this setting, please also play Shard Fall, Part 1: The Forgotten Academy. Track the teams down and discover what happened to them, rescue them if needed, and aid them in completing their mission; or if the worst has come to pass complete their task for them. Continue the adventure in Shard Fall, experience the level up process, and go on another mission with your shard hunter friends. Search for the missing recon teams and report back to the guild. Characters for this scenario are Level 4. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world.