With a list of growing rivals, the Starfinder Society sends the PCs to the irradiated ruins of a distant planet for potential solutions.
Description:
A Starfinder Society Scenario designed for levels 3–6.
The Exo-Guardians" leader, Zigvigix, has been forced by recent events to revaluate the Society"s arsenal of weapons. They order a new exploration mission to the irradiated nuclear wasteland world of Elytrio, homeworld of the beetle-like ghibrani species. Far from the homes of the surviving ghibranis, the PCs travel into a missile silo that contributed to the death of a world. What deadly weapons can the PCs find and what further concealed truths are there to uncover about the history of the ghibranis?
Content in Yesteryear"s Sorrow is a continuation of the Starfinder Society scenario, Starfinder Society #1–03: Yesteryear's Truth, however, playing this previous scenario is not required.
Written by Jason Keeley
Focus: Exo-Guardians faction
Series of four Starfinder Quests designed for levels 1–4. Taking you into the asteroid field of the Diaspora & across the Pact Worlds of Aballon, Liavara & Verces.
In the harsh neon of Neo-Tokyo, it's more than just your skills that will keep you alive. It's how you play the game in the shadows. Here, runners who lose face might as well hang up their spurs.
Description:
In the harsh neon of Neo-Tokyo, it's more than just your skills and abilities that will keep you alive in pursuit of nuyen. It's your knowledge of the quicksilver alliances and debts of Face owed in the shadows. Because in Japan, runners who cause their Johnson to lose face might as well hang up their spurs.
This is night one of a two night Shadowrun tournament. You will automatically have a seat for night two if you purchased a ticket for this event the next night at the same time. Pre-generated characters will be provided and teams will be scored based on role playing, working as a team and completing mission objectives.
In the harsh neon of Neo-Tokyo, it's more than just your skills that will keep you alive. It's how you play the game in the shadows. Here, runners who lose face might as well hang up their spurs.
Description:
In the harsh neon of Neo-Tokyo, it's more than just your skills and abilities that will keep you alive in pursuit of nuyen. It's your knowledge of the quicksilver alliances and debts of Face owed in the shadows. Because in Japan, runners who cause their Johnson to lose face might as well hang up their spurs.
This is night two of a two night Shadowrun tournament. You will automatically have a seat for night two if you purchased a ticket for this event the next night at the same time. Pre-generated characters will be provided and teams will be scored based on role playing, working as a team and completing mission objectives.
When you are new to the shadows, without much in the way of reputation or established contacts, the work that comes your way is scarce. But this is Neo-Tokyo & you start from the bottom.
When you are new to the shadows, without much in the way of reputation or established contacts, the work that comes your way is scarce. But this is Neo-Tokyo & you start from the bottom.