When the Ministry of Music cracks down on illegal rock music in the big city, it's your chance as an upstart garage band in the skids to get noticed & join the revolution. But we need a favor first.
Description:
As if your band didn't have enough to content with on the verge of their very first major show: rival groups, shady promoters, and of course the ever-present jackboots of the Ministry of Music.
Now the headlining band's lead singer is missing, and the whole show might be cancelled...and even better, it's YOUR job to find them for some reason?
It's spring 1965. The PC's are rogues who live on the other side of society who have joined together for mutual support now that they know 'Things Not Meant To be Known.' Role playing stressed.
Description:
It's spring 1965. Cold War is brewing between the USA and USSR. There's trouble in the Middle East and South-East Asia. It's less than a generation since the world was at war. On the US home front there are racially charged protests bordering on civil unrest. The PC's are rogues. Some justify their actions to themselves in some manner, others know full well that if it was someone else's story, they would be the villains. Through their continuing investigations they have found out that the world is far more terrible than they have imagined/caused. There are Dark Forces just outside the perceptions of most people who mean to control mankind. The team recently survived a battle in the Egyptian desert . New allies were made and an old enemy dispatched, hopefully for good. But new challenges await. How can they profit personally from these events? Role playing stressed over game mechanics.
From 1914-1918, Canada played a major role in assisting the British Empire in winning 1 of the fiercest wars in history. Tell stories about 1 of the bloodiest battles in the 1st World War.
Description:
You are a member of the 10th Canadian Battalion, who has been pulled out of reserve in order to support the men at the trenches of Passchendaele. You’ve only recently been shipped over to France from the training grounds at Valcartier, and the memory of home is still fresh in your minds. However, when you arrive at the trenches, you’re not greeted by fanfare or celebration, but by the pounding of German guns.
Whether it's leftover robots in a nature-reclaimed ruin of a city, or helping defend an outpost of gasoline-makers against The Humungus, there's always new adventure to be had in the post-apocalypse.
Your team is called into investigate strange occurrences of vandalism at an archaeological dig site. Can you solve the mystery before the violence escalates?
You are prisoners on the prison transport The UICS Cobalt. After a brief detour, something has gone terribly wrong. The crew has been slaughtered leaving the prisoners to their own devices.
Description:
Experience terror in deep space and try to survive! The year is 2257. You are prisoners on the prison transport The UICS Cobalt en route to a maximum security facility. After a brief detour to the distant space station, Osiris Prime, something has gone terribly wrong. The crew and guards have been slaughtered leaving the prisoners to their own devices. Someone or something stalks the corridors of the prison ship, waiting in the darkness for more prey. You must work together with other criminals and unsavory types if you’re going to survive this journey. Hungry and on edge, you journey deeper into the ship and most likely certain doom.
Want to run the shadows of the Sixth World but would rather focus on the story rather than the getting bogged in the with the rules. Then try a relative rules-lite RPG set in the dystopian future.
Want to run the shadows of the Sixth World but would rather focus on the story rather than the getting bogged in the with the rules. Then try a relative rules-lite RPG set in the dystopian future.
Want to run the shadows of the Sixth World but would rather focus on the story rather than the getting bogged in the with the rules. Then try a relative rules-lite RPG set in the dystopian future.
Want to run the shadows of the Sixth World but would rather focus on the story rather than the getting bogged in the with the rules. Then try a relative rules-lite RPG set in the dystopian future.