Halcyon City is overwhelmed by strange refugees when portals to different dimensions open throughout the city. Is this strange phenomenon a distraction designed to distract from some nefarious scheme?
You are the gods of Asgard, your starships roving the galaxy in a desperate search for a new home. But even the universe's death can't quench your fiery passions, or heal the bitterness dividing you.
Description:
Ragnarok has come. You play the gods of Asgard, your starships crossing the galaxy in a desperate search for a new home. But even the death of the universe cannot quench your fiery passions, or heal the bitter strife that divides you.
Using Robin D. Laws' DramaSystem, you will collectively create a story of interpersonal conflict within a tightly-knit group of people. In this session, you play the fractious Norse gods as they set forth in starships from Midgard as the universe dies. Sailing the black tides of the cosmos, will you find salvation in the void where armies of the hungry dead writhe endless beneath black suns? Or will your rivalries and jealousies tear you apart first?
No experience is necessary to play this Hillfolk RPG adventure. The session includes collaborative character generation and setting development.
Goblins pouring out of True Dungeon, Vampire LARPers becoming actual vampires, the line for will-call overrun with zombies! And you just want to get to your game with acclaimed GM Donella Hvedrungr!
Description:
It's been more than 20 years since scientists at the super-conducting super-collider in Texas discovered magic.
Since then, everyone's become accustomed to the presence of magic and strangeness in their lives. Quanta was quickly chartered and set about making sure magic users were being safe and operating within the law. They also work tirelessly to make sure no supernatural creatures are able to disrupt society, although many of them have appeared and joined us in our day-to-day lives.
It’s all pretty normal now (for adjusted values of normal, anyway), so you and your friends anticipated a pretty routine GenCon.
This RPG uses a new game engine designed for fast-paced combat and deep story telling with a multi-part initiative system that changes from round to round and allows players to use their choice of actions to influence when they act, not just how.
Goblins pouring out of True Dungeon, Vampire LARPers becoming actual vampires, the line for will-call overrun with zombies! And you just want to get to your game with acclaimed GM Donella Hvedrungr!
Description:
It's been more than 20 years since scientists at the super-conducting super-collider in Texas discovered magic.
Since then, everyone's become accustomed to the presence of magic and strangeness in their lives. Quanta was quickly chartered and set about making sure magic users were being safe and operating within the law. They also work tirelessly to make sure no supernatural creatures are able to disrupt society, although many of them have appeared and joined us in our day-to-day lives.
It’s all pretty normal now (for adjusted values of normal, anyway), so you and your friends anticipated a pretty routine GenCon.
This RPG uses a new game engine designed for fast-paced combat and deep story telling with a multi-part initiative system that changes from round to round and allows players to use their choice of actions to influence when they act, not just how.
Based on the Venture Bros show, Agents of Shield must infiltrate party of the Guild & find a missing atomic bomb.
Description:
Set in the world of the Venture Brothers TV series. Word of a party being thrown for Dr. Mrs. the Girlfriend has reached the ears of the newly reformed SPINX super spy organization. SPINX members are to do a recon of the party. Nothing is as it seems and the team finds itself in a war between various factions. SPINX members including Shore Leave, Amber Gold, Headshot, Steve Summers, Shuttlecock and Tanktop are activated to infiltrate the Guildof 13 party and learn what they can. This adventure is a sequel to last years Raid on Liberace Museum. While playing in last years game would let you in on some of the jokes, its not required for enjoyment of this new adventure.
Based on the Venture Bros show, Agents of Shield must infiltrate party of the Guild & find a missing atomic bomb.
Description:
Set in the world of the Venture Brothers TV series. Word of a party being thrown for Dr. Mrs. the Girlfriend has reached the ears of the newly reformed SPINX super spy organization. SPINX members are to do a recon of the party. Nothing is as it seems and the team finds itself in a war between various factions. SPINX members including Shore Leave, Amber Gold, Headshot, Steve Summers, Shuttlecock and Tanktop are activated to infiltrate the Guildof 13 party and learn what they can. This adventure is a sequel to last years Raid on Liberace Museum. While playing in last years game would let you in on some of the jokes, its not required for enjoyment of this new adventure.
Based on the Venture Bros show, Agents of Shield must infiltrate party of the Guild & find a missing atomic bomb.
Description:
Set in the world of the Venture Brothers TV series. Word of a party being thrown for Dr. Mrs. the Girlfriend has reached the ears of the newly reformed SPINX super spy organization. SPINX members are to do a recon of the party. Nothing is as it seems and the team finds itself in a war between various factions. SPINX members including Shore Leave, Amber Gold, Headshot, Steve Summers, Shuttlecock and Tanktop are activated to infiltrate the Guildof 13 party and learn what they can. This adventure is a sequel to last years Raid on Liberace Museum. While playing in last years game would let you in on some of the jokes, its not required for enjoyment of this new adventure.
Based on the Venture Bros show, Agents of Shield must infiltrate party of the Guild & find a missing atomic bomb.
Description:
Set in the world of the Venture Brothers TV series. Word of a party being thrown for Dr. Mrs. the Girlfriend has reached the ears of the newly reformed SPINX super spy organization. SPINX members are to do a recon of the party. Nothing is as it seems and the team finds itself in a war between various factions. SPINX members including Shore Leave, Amber Gold, Headshot, Steve Summers, Shuttlecock and Tanktop are activated to infiltrate the Guildof 13 party and learn what they can. This adventure is a sequel to last years Raid on Liberace Museum. While playing in last years game would let you in on some of the jokes, its not required for enjoyment of this new adventure.
The Doomtroopers are on the forefront of the war against the Dark Legion. This time they are sent on what looks like a 1-way journey to disable a facility producing undead Legionnaires.
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society