A series of gruesome Toy murders has all of the classroom toys on edge. The Room Guard must find the killer before panic turns into mob justice.
Description:
Panic is spreading among the Toys at St. Matthew’s Preschool. A series of increasingly gruesome Toy murders has all of the classroom toys on edge. The room guard must find the killer and take him down before panic turns into misplaced mob justice. Drawing from a long literary tradition of stories from toys’ perspectives, Playthings is simple enough for kids to play, while remaining deep enough for adults to enjoy. For 4 to 6 players as young as 6. Rules taught.
A series of gruesome Toy murders has all of the classroom toys on edge. The Room Guard must find the killer before panic turns into mob justice.
Description:
Panic is spreading among the Toys at St. Matthew’s Preschool. A series of increasingly gruesome Toy murders has all of the classroom toys on edge. The room guard must find the killer and take him down before panic turns into misplaced mob justice. Drawing from a long literary tradition of stories from toys’ perspectives, Playthings is simple enough for kids to play, while remaining deep enough for adults to enjoy. For 4 to 6 players as young as 6. Rules taught.
It's 1968 & your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam - & a confrontation with cosmic horror in a Viet Cong tunnel complex near the DMZ.
Description:
It’s 1968, and your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam—and a confrontation with cosmic horror.
U.S. Marine Corps recently captured a Viet Cong tunnel complex in Quang Tri province near the DMZ. It is believed that they removed something from that tunnel complex, not least because the unit photographer died from an “accidental firearm discharge” two days later. That was three days ago. Your mission: investigate this possible outbreak of the unnatural, and prevent it from damaging the war effort, or the world, any further.
It's 1968 & your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam - & a confrontation with cosmic horror in a Viet Cong tunnel complex near the DMZ.
Description:
It’s 1968, and your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam—and a confrontation with cosmic horror.
U.S. Marine Corps recently captured a Viet Cong tunnel complex in Quang Tri province near the DMZ. It is believed that they removed something from that tunnel complex, not least because the unit photographer died from an “accidental firearm discharge” two days later. That was three days ago. Your mission: investigate this possible outbreak of the unnatural, and prevent it from damaging the war effort, or the world, any further.
It's 1968 & your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam - & a confrontation with cosmic horror in a Viet Cong tunnel complex near the DMZ.
Description:
It’s 1968, and your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam—and a confrontation with cosmic horror.
U.S. Marine Corps recently captured a Viet Cong tunnel complex in Quang Tri province near the DMZ. It is believed that they removed something from that tunnel complex, not least because the unit photographer died from an “accidental firearm discharge” two days later. That was three days ago. Your mission: investigate this possible outbreak of the unnatural, and prevent it from damaging the war effort, or the world, any further.