Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Two-fisted pulp action!
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
(Pulp Cthulhu. 3-6 Players. Pre-gens provided. 4 hr duration.)
Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Two-fisted pulp action!
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
(Pulp Cthulhu. 3-6 Players. Pre-gens provided. 4 hr duration.)
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alabama, de la Poer's final resting place.
As a supervillain in training, you're used to being bossed around. But when the Big Bads vanish suddenly & it's up to you to keep the forces of Good at bay, you know it's finally your time to shine!
Description:
They always say every villain's got a secret heart of gold, but you figure if that were true, your boss would've pried yours out by now. Face it: being an entry-level villain at Infamy Incorporated sucks. Grueling 12-hour days, worse pay than McBurger Guys, and sometimes, a bigwig supervillain from the Council of Hate will just waltz in and steal the awesome origin story you've been working on for weeks cuz Marketing says he needs a reboot. Some days, you wonder why even try ... but it looks like today might be your lucky day! Last night, the Council headquarters on Caveira Island was transported to Dimension R--with the entire Council inside! The world needs supervillains, and it needs 'em fast, so the boss says suit up and get ready to head out. And hurry up about it--those do-good dolts from the American Justice Collective are already waiting for you at Capital City Savings & Loan!
Set in 1922. Each investigator coming from a criminal background.
Description:
Set in Arkham. They all have a relationship with Mordecai O' Leary a mob boss on the lower south side of Arkham and they all owe him a favor in their own right now it time to pay what is owed.
The technocracy is planning on starting a war by launching a missile and blaming it on America. You are part of a small group who has been assigned to make sure the missile doesn't launch.
Your instructions were clear. Extract the scientist & safely deliver him to the specified location - safe & unharmed. How hard could it be? Easy money, right?
Your instructions were clear. Extract the scientist & safely deliver him to the specified location - safe & unharmed. How hard could it be? Easy money, right?