A Test of the Intellect Part 3 of 3: The Enemy that I Despise
Summary:
A ritual to unleash the Phaerimm upon the lands is imminent. The factions have devised a desperate plan in an attempt to stop the ritual. Adventures are needed. DO YOU DARE?
Thom Newhardt has made a living off of debunking paranormal tales on his web blog. Now he's disappeared & 'fans' wonder if he came across something he just couldn't explain.
Description:
Thom Newhardt has made a living off of debunking paranormal tales on his web blog. He offers outlandish theories just to put a spark of doubt in any supernatural occurrence, which has made him very unpopular in occult circles. Some have even threatened his life, which spurs him on even more. But now he's disappeared and 'fans' and enemies alike wonder if he finally came across something he just couldn't explain....
Thom Newhardt has made a living off of debunking paranormal tales on his web blog. Now he's disappeared & 'fans' wonder if he came across something he just couldn't explain.
Description:
Thom Newhardt has made a living off of debunking paranormal tales on his web blog. He offers outlandish theories just to put a spark of doubt in any supernatural occurrence, which has made him very unpopular in occult circles. Some have even threatened his life, which spurs him on even more. But now he's disappeared and 'fans' and enemies alike wonder if he finally came across something he just couldn't explain....
Face down a murderer, maintain your reputation, & earn your pay as you unravel a mystery that's probably going to get you killed.
Description:
Be among the first to playtest Pelgrane's brand new GUMSHOE fantasy game of secrets, cities and sorcery, where it turns out the only thing more dangerous to navigate than storm-tossed seas or narrow alleys is... a noble's masquerade ball? Face down a murderer, maintain your reputation, and earn your pay as you unravel a mystery that's probably going to get you killed.
This sword & sorcery game is run by the author and requires no rules knowledge
Face down a murderer, maintain your reputation, & earn your pay as you unravel a mystery that's probably going to get you killed.
Description:
Be among the first to playtest Pelgrane's brand new GUMSHOE fantasy game of secrets, cities and sorcery, where it turns out the only thing more dangerous to navigate than storm-tossed seas or narrow alleys is... a noble's masquerade ball? Face down a murderer, maintain your reputation, and earn your pay as you unravel a mystery that's probably going to get you killed.
This sword & sorcery game is run by the author and requires no rules knowledge
It is January 1842 & General Elphinstone has withdrawn from Kabul with his entire command. 16,000 soldiers & civilians face destruction if reinforcements in Jalalabad cannot be quickly reached!
Description:
In the Anglo-Afghan War, the mighty British Empire has won every battle, but is in danger of losing the war. After a series of attacks and uprisings the British forces in the capital of Kabul have made a “tactical withdrawal” east, towards the better defended city of Jalalabad. British forces, drawn out in long columns in mountain gorges, have been relentlessly attacked by Afghan forces and the main body of the Grand Army of the Indus is held up in snowy mountain passes. The only hope against annihilation lies with an agile and lightly-armed squad of British and Indian troops, handpicked for their skill and resourcefulness. This small band must make its way through mountainous enemy territory, battling Ghizye Tribesmen and bitterly cold winter weather to reach help in Jalalabad before it’s too late. Do you have what it takes to risk your life for Queen and Country?
It is January 1842 & General Elphinstone has withdrawn from Kabul with his entire command. 16,000 soldiers & civilians face destruction if reinforcements in Jalalabad cannot be quickly reached!
Description:
In the Anglo-Afghan War, the mighty British Empire has won every battle, but is in danger of losing the war. After a series of attacks and uprisings the British forces in the capital of Kabul have made a “tactical withdrawal” east, towards the better defended city of Jalalabad. British forces, drawn out in long columns in mountain gorges, have been relentlessly attacked by Afghan forces and the main body of the Grand Army of the Indus is held up in snowy mountain passes. The only hope against annihilation lies with an agile and lightly-armed squad of British and Indian troops, handpicked for their skill and resourcefulness. This small band must make its way through mountainous enemy territory, battling Ghizye Tribesmen and bitterly cold winter weather to reach help in Jalalabad before it’s too late. Do you have what it takes to risk your life for Queen and Country?
Despite the team's rising celebrity, Hiro Reckard of the Halcyon City Herald has proclaimed them "Worst Heroes in Halcyon" for the 2nd year in a row. Can they prove they're relevant & cool?
Despite the team's rising celebrity, Hiro Reckard of the Halcyon City Herald has proclaimed them "Worst Heroes in Halcyon" for the 2nd year in a row. Can they prove they're relevant & cool?
Despite the team's rising celebrity, Hiro Reckard of the Halcyon City Herald has proclaimed them "Worst Heroes in Halcyon" for the 2nd year in a row. Can they prove they're relevant & cool?