Journey into a town ruled by 1 man's madness. Investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered.
Description:
This adventure takes place in and around the haunted ruins of a freed slave commune and is designed to be completed in one session by 3rd-4th level characters.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Journey into a town ruled by 1 man's madness. Investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered.
Description:
This adventure takes place in and around the haunted ruins of a freed slave commune and is designed to be completed in one session by 3rd-4th level characters.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Aminar: a dark fantasy setting with horror overtones. Join the Wild Hunt to chase down the Esoteric Terrors that haunt the countryside, but be careful not to become one of the monsters you hunt.
Description:
For centuries the stone snakes of the Southwood have hung from the boughs of its trees like dead branches, never moving and with no reason to exist. Now, suddenly, they writhe and speak in tongues long since forgotten. They bewitch unwary hunters, instilling in them a strange and bleak obsession, sending them down an ancient path to the center of the forest. Thus far, none have returned: will you?
It is 3 days into your tour to the WestPac out of Hawaii & things are getting weird. The scuttlebutt is that something is following the ship & all the milk has spoiled. What is going on?
The flying city of the hawkmen looms in the distance, steadily approaching the village of New Argos. Doom strikes those under its shadow. Can consulting the Titan Oracles provide the key to survival?
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside & stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside & stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside & stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.