A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
Easy job, easy money: But is anything ever easy on board Serenity?
Description:
Join the crew of the Serenity on a simple, quiet run from the Core to the Rim with an easy to care for live cargo. Or at least, that's how the job was advertised. The reality is a little more chaotic. And the cargo? It's pretty angry.
Easy job, easy money: But is anything ever easy on board Serenity?
Description:
Join the crew of the Serenity on a simple, quiet run from the Core to the Rim with an easy to care for live cargo. Or at least, that's how the job was advertised. The reality is a little more chaotic. And the cargo? It's pretty angry.
You're called upon to rescue a band of dwarven soldiers & resolve the growing tensions of a nearby town & their giant neighbors.
Description:
A group of dwarven soldiers are besieged in the Ice Spire Mountains. Will you be able to rescue the them and their precious cargo?
Then investigate the growing tensions between the nearby town of Stagwick and neighboring giants.
4hr adventure for characters level 5-10
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, & find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion. No experience with the system is necessary, and all play materials are provided.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, & find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion. No experience with the system is necessary, and all play materials are provided.
Here we are, stuck in the jungles of Guatemala on orders to search for the Horno de Xibalba. But what are these overgrown mounds? Can we trust these Zinka?
Description:
Here we are, stuck in the jungles of Guatemala on orders to search for the Horno de Xibalba. But what are these overgrown mounds? Can we trust these Zinka? And these mosquitoes are the size of my hand.