I Left my Heart in Sao Palo - A game in the Dresden Verse
Summary:
The Red Court vanished 6 months ago. 1 of your contacts calls to say there is a new monster, but the line went dead. Your team arrives in Sao Paulo to sort out the mystery of her disappearance.
I Left my Heart in Sao Palo - A game in the Dresden Verse
Summary:
The Red Court vanished 6 months ago. 1 of your contacts calls to say there is a new monster, but the line went dead. Your team arrives in Sao Paulo to sort out the mystery of her disappearance.
Explore the grim realities of our potential future. A cruel, savage land is all that's left, punished by generations of radiation & crude survival after civilization collapsed.
Description:
Your group has made a name for themselves working as security for caravans. This time you are escorting a caravan through the swamps of Florida. But will the pay make the trip worth it, and where did Joaquin go?
No cowboys & way too many commies in sunny Athens. What is up in the home of democracy? I Spy meets Men Who Stare at Goats.
Description:
I psych Ike! You are one of Lady Liberty’s spies with the psych stuff! Our man in Athens is missing, and there are more commies on the ground than ever. What the Sam Hill is going on in the Birthplace of Western Civilization? I Spy meets Men Who Stare at Goats.
On the run behind the Iron Curtain, you & your team must find a way to get out alive. I Spy meets Men Who Stare at Goats.
Description:
I psych Ike! You are one of Lady Liberty’s spies with the psych stuff! But this mission has you in over your head. Your mission was blown, and now you’re on the run in the heart of Mother Russia itself. Your challenge is to evade the GRU, the KGB, and especially Chichikov and his psy-spies network and get back home! I Spy meets Men Who Stare at Goats.
The 6 of you work for Chicago Utilities when the lights went out last Friday. So you & your unit went down & turned the power back on, minor repairs really.
Description:
The 6 of you work for Chicago Utilities when the lights went out last Friday. So you and your unit went down and turned the power back on, minor repairs really. But this has happened 3 more times and each time you enter the tunnels under Chicago you feel like it will be your last.
You've dreamed of a life on the sea, but never made it beyond the maze of watery channels created in the 1868 Quake. One good score could outfit a ship, but when opportunity knocks, will you listen?
Description:
All your life you dreamed of a life on the sea, but you never made it farther than The Maze - a warren of watery channels created during the Great Quake of 1868. With one good score, though, you could outfit an ocean-worthy ship and sail free. So when opportunity knocks, will you listen?
A Gods of the Fall original adventure set in the 2nd Deep.
Description:
Adventure through the 2nd Deep of the Ruinscape in this Gods of the Fall adventure. Face off against spores, sentient mushrooms, and the reanimated dead. Along the way, discover the blossoming power of your own divinity. This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
You are the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You'll have to race across the planes to find out.
Description:
You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You’ll have to race across the planes to find out. An eight-hour Adventurer's League event utilizing exclusive 9th level pre-generated characters.
You are the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You'll have to race across the planes to find out.
Description:
You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You’ll have to race across the planes to find out. An eight-hour Adventurer's League event utilizing exclusive 9th level pre-generated characters.