Pirates have attacked the town & taken prisoners. The Hero Kids need to defeat the pirates to rescue the prisoners, but these are no ordinary pirates.
Description:
Hero Kids is an RPG system for young kids aged 6-10. It has a very simple rule system that is explainable in a few minutes, but still allows for as good a story as any other RPG system.
I am running two events, one at 6pm and one at 8pm. The one at 6pm is an easier adventure for younger kids that have never played any type of RPG before and might be unsure of what they are doing.
The 8pm adventure is harder and involves more role playing and decision making, but still with very basic rules.
I will provide choices of boy or girl pregenerated characters and all necessary accessories to play.
Our heroes have once again escaped from the direst of peril. But will they make it back to Miller's Grove this time? Who are we trying to kid. Rules light, humorous role-playing stressed.
Our heroes have once again escaped from the direst of peril. But will they make it back to Miller's Grove this time? Who are we trying to kid. Rules light, humorous role-playing stressed.
The Rebels catch wind of a secret project. Will you use guile & stealth to escape unnoticed or will you burn down the whole building ensuring the project never sees the light of day again?
Description:
The Galaxy is in turmoil! With the first Death Star destroyed the Rebellion gained a significant advantage in the fight against the tyrannical Emperor and his mysterious enforcer Darth Vader. As agents of the Rebel Alliance your task is to destroy the Empire and restore freedom to the galaxy through whatever means necessary. Some agents find some very unconventional tactics, but you control your own destiny. Whether you are an ace pilot for the Rebel Alliance, a hired gun just looking for some quick credits, or a long-lost Jedi Padawan trying to discover the secrets of the Force! Whatever you decide, the galaxy has a place for you! You and your companions are tasked with traveling to the foreign world of Mrlsst to discover what secret technology the devious Empire is working on and either destroy it or take it for the Rebellion!
The Rebels catch wind of a secret project. Will you use guile & stealth to escape unnoticed or will you burn down the whole building ensuring the project never sees the light of day again?
Description:
The Galaxy is in turmoil! With the first Death Star destroyed the Rebellion gained a significant advantage in the fight against the tyrannical Emperor and his mysterious enforcer Darth Vader. As agents of the Rebel Alliance your task is to destroy the Empire and restore freedom to the galaxy through whatever means necessary. Some agents find some very unconventional tactics, but you control your own destiny. Whether you are an ace pilot for the Rebel Alliance, a hired gun just looking for some quick credits, or a long-lost Jedi Padawan trying to discover the secrets of the Force! Whatever you decide, the galaxy has a place for you! You and your companions are tasked with traveling to the foreign world of Mrlsst to discover what secret technology the devious Empire is working on and either destroy it or take it for the Rebellion!
Checking up on a low tech civilization, the heroes find another Galactic race exploiting the planet, & dinosaurs harvested to quickly make fossil fuels.
In a time before cell phones & the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small Midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Role-playing stressed. Focus on story not mechanics.
Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals’ lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time.
This is not a game of superheroes, but of ordinary people who’s individual lives have been changed, but not ended, by the psychic event that brought them together.
In a time before cell phones & the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small Midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Role-playing stressed. Focus on story not mechanics.
Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals’ lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time.
This is not a game of superheroes, but of ordinary people who’s individual lives have been changed, but not ended, by the psychic event that brought them together.
A classic, low-powered dungeon crawl with death saves, shambling mounds, & sweet, sweet treasure.
Description:
Blueholme from Dreamscape Design is a modern take on Eric Holmes 1977 Dungeons & Dragons Basic Set. This classic dungeon crawl will feature Blueholme's trademark light and flexible rules, classic monsters and traps, and at least one Save vs. Death.
Blueholme can be purchased at DriveThruRPG (Pay What You Want) here: https://tinyurl.com/blueholme