Edition Gauntlet Ordeal Pt. V - The Rot of the Cult
Summary:
Nearly a third of the city is now walled off, overrun by undead & cultists. But there may be a way to sneak in & surprise the cultists & help repair the rot they plague on the city.
Description:
The rebels are now a powerful cult, and have control of most of the eastern portion of the city; the high priest of the cult commanding his minions from his tower. Citizens who remain in town are now automatically conscripted to join the Duke's Garrison, who are tasked solely with stopping this evil insurrection. And the Duke's Garrison has just discovered a way to potentially infiltrate the Cultist's Tower. The Edition Gauntlet Ordeal is a new series of adventures. The six parts will tell the legend of this new town and will span generations as well as versions of D&D. Events in this event will affect the others, and earlier events will affect later ones. Join us for all six adventures, and conquer the E.G.O!
The Master of the Cult seems almost indestructible. Many have tried to defeat him, but none have yet succeeded. The artifacts that are rumored to destroy him are long lost. Or are they?
Description:
In the seven years since the Battle of the East Side, the City has changed, and the threat of the Cult's great master still looms over the city like a death shroud. He seems indestructible, and without the artifacts that are long missing he seems to be a permanent fixture of the area. There are some sages & scholars who have worked tirelessly in this time to find these items. Would the Duke trust this task to just anyone? Or his best and brightest, from his most trusted wizard to the Captain of the Duke's Garrison? The end is here, for either the city or the darkness. The Edition Gauntlet Ordeal is a new series of adventures. The six parts will tell the legend of this new town and will span generations as well as versions of D&D. Events in this event will affect the others, and earlier events will affect later ones. Join us for all six adventures, and conquer the E.G.O!
Your agent went missing investigating a gang rumored to be trading in alien virus-mutated biomatter. The trail leads to a back country Martian town - the kind where things always get weird.
Your agent went missing investigating a gang rumored to be trading in alien virus-mutated biomatter. The trail leads to a back country Martian town - the kind where things always get weird.
Your agent went missing investigating a gang rumored to be trading in alien virus-mutated biomatter. The trail leads to a back country Martian town - the kind where things always get weird.
Your agent went missing investigating a gang rumored to be trading in alien virus-mutated biomatter. The trail leads to a back country Martian town - the kind where things always get weird.
Your agent went missing investigating a gang rumored to be trading in alien virus-mutated biomatter. The trail leads to a back country Martian town - the kind where things always get weird.
Your agent went missing investigating a gang rumored to be trading in alien virus-mutated biomatter. The trail leads to a back country Martian town - the kind where things always get weird.
Your agent went missing investigating a gang rumored to be trading in alien virus-mutated biomatter. The trail leads to a back country Martian town - the kind where things always get weird.
Your agent went missing investigating a gang rumored to be trading in alien virus-mutated biomatter. The trail leads to a back country Martian town - the kind where things always get weird.