Victorian London hides horrors & mysteries. The Venatori Umbrorum are the investigators of what goes bump in the night. Magic & monsters in 19th century England, in the world of the Dresden Files.
Description:
Insane beggars and a missing young woman lead to the shadows of the famous Crystal Palace. The gaslit streets of Victorian London hides horrors and mysteries of the old world mythoi. The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse. Magic and monsters in 19th century England, set in the world of the Dresden Files.
Victorian London hides horrors & mysteries. The Venatori Umbrorum are the investigators of what goes bump in the night. Magic & monsters in 19th century England, in the world of the Dresden Files.
Description:
Insane beggars and a missing young woman lead to the shadows of the famous Crystal Palace. The gaslit streets of Victorian London hides horrors and mysteries of the old world mythoi. The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse. Magic and monsters in 19th century England, set in the world of the Dresden Files.
The Town is dying. Your family & friends are gone. The Wizard has gone bad & things are hunting you in the dark of night. Nobody is coming to save you. Fight or Flight? Death or Glory? Choose.
Description:
This is a character creation funnel adventure and could be used as a sort of tournament. The Party is made up of the last survivors of the townsfolk of WIZARD'S WATCH, an isolated lake community in a medieval fantastic forest. The town owed prosperity and security to it's Wizard who has gone bad. The local wildlife and the land itself have turned against the people. Monsters have started to appear and the townsfolk have either left, vanished, turned into evil creatures, or taken by the wizard to his nearby home. The time has come to either escape Wizard's Watch, take it back from the evil that lays siege to it, or die. Players will be provided a number of 0-Level characters and given the opportunity to create one, to learn about the system. Surviving characters will be permitted to Level up and play at another adventure during the weekend, although this is not required.
The Town is dying. Your family & friends are gone. The Wizard has gone bad & things are hunting you in the dark of night. Nobody is coming to save you. Fight or Flight? Death or Glory? Choose.
Description:
This is a character creation funnel adventure and could be used as a sort of tournament. The Party is made up of the last survivors of the townsfolk of WIZARD'S WATCH, an isolated lake community in a medieval fantastic forest. The town owed prosperity and security to it's Wizard who has gone bad. The local wildlife and the land itself have turned against the people. Monsters have started to appear and the townsfolk have either left, vanished, turned into evil creatures, or taken by the wizard to his nearby home. The time has come to either escape Wizard's Watch, take it back from the evil that lays siege to it, or die. Players will be provided a number of 0-Level characters and given the opportunity to create one, to learn about the system. Surviving characters will be permitted to Level up and play at another adventure during the weekend, although this is not required.
In the 22nd century, humans have reached the stars. A special envoy from Earth on a sensitive mission has disappeared in an inhospitable jungle area known as Widowmaker. The ERF must rescue her.
Description:
In the 22nd century, humans have reached the stars. Earth has sent a special envoy to the Plymouth colony world for a sensitive diplomatic mission. When the envoy disappears over an uncharted, inhospitable jungle area known as Widowmaker, it’s up to the Elite Response Force to rescue her. Set in the On the Brink universe of the Rimes Trilogy and ERF series. Action-packed fun!
For some 300 years now, Kaer Talonar has been hiding from the Horrors. So far, the Kaer has remained hidden from the Horrors roaming outside. Unfortunately, now the protections are crumbling.
Description:
For some 300 years now, Kaer Talonar has been hiding from the Horrors. So far, the Theran protections have held and the Kaer has remained hidden from the Horrors roaming outside. The Rites are watched over by a group of Adepts called the Keepers. Once a new group of Keepers is initiated, though, they age quickly from the strain of being the Keepers. Your group is the next in line to be Keepers so the current ones can live out what’s left of their lives in peace. Unfortunately, now the protections are crumbling. It is up to you to figure out why the protections are failing and protect your Kaer.