While helping others in this SpellJamming realm, you've lost half of your friends. You've found or killed some, but 3 have been taken to the naquadria mines. It's time to take them home.
The client has a fetish for Vegas memorabilia. Now he wants the picture of Elvis from the famous wedding chapel. Can you broker a killer deal while avoiding being dinner for thousands of casualties?
Travel through the Border Kingdom presents challenges at the best of times. Hyperborean raiders make things even more dangerous.
Description:
After passing through the fishing village of Harrack, you find yourselves moving through the Border Kingdom with an eye ever over your shoulders. But the presence of Hyperborean raiders has drawn your focus to the way ahead.
The infamous Delaney Mansion of Waterloo Creek is about to be investigated by Ghost Fixers International. The investigators will be dead within an hour. Only the true believers in ghosts need apply.
A collaborative hack where players work together to create a film noir. In any of 20 Roles, players craft a story of tragedy & emotion against a created City.
You gather in a secluded town whose residents seem bent on wiping out humanity. When the screams start, what will you do? Roleplaying encouraged. Very loosely based on the Koontz Frankenstein series.
Description:
Friends gather to celebrate in a secluded town unaware that the residents have been slowly replaced by dopplegangers bent on wiping out humanity. When the power is cut and the screams start your choices are limited... what will you do? Roleplaying encouraged. Loosely based on the Koontz Frankenstein series-very loosely.
First Lord Torin Nomerthal & several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now! 1st-4th level.
Description:
First Lord Torin Nomerthal and several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now! An adventure for 1st-4th level characters.
North Africa/ Sicily '43, Italy '44, France '44. Your team is back from the Netherlands & Monty's fiasco. You are sent to the Ardennes to regroup, the easy life even if it is freaking cold.
Description:
You have survived North Africa, Sicily, Italy, France and Monty's bridge disaster. Your team is sent to the Ardennes forest in Belgium. A nice quiet sector to watch just north of Bastogne. All is going just fine until thousands of German soldiers show up. You need to make it to Bastogne and safety. Nuts!
Bring a miniature to represent you ( i will provide cardboard tokens for your followers) on the game board (square grids) and as many dice as your character will need to adventure with. Pregenerated characters will be fully equipped with mundane and magic items. Favorite characters will be subject to a customs inspection and limited to 15000GP Value of mundane gear and no more than 4 magic items of not more than 50000GP value. All characters will be given at least 1 healing potion ( if no one chooses to play a Cleric then all receive 3)