You are a child's beloved toys whose belief in you gave you life. But something hidden in her bedroom closet threatens to steal hers, & only you can stop it.
Description:
When Lacey isn't looking, you come to life. You, her beloved toys, were born through her imagination. She's a very imaginative girl, and that's why her parents don't think much of her complaints of a monster in her closet. But you have a perspective they don't. You have a unique perspective on reality and existence. And you know that time is up. Mom and dad aren't going to fix this; it has to be you. Navigate your way around the family home and try to figure out how to finally stop the monster for good. But be wary, the beast isn't the only threat; should the humans catch you out of place, you will never come to life again.
You are asked to investigate an opened rift within the Frostback Mountains by an Avvar tribe/local Bann, who seek to not war on each other, showing possible Darkspawn presence.
Description:
The players are asked to investigate an opened rift within the Frostback Mountains by an Avvar tribe / local Bann, who seek to not war on each other, showing possible Darkspawn presence. The Darkspawn presence is caused by weird behaving Dwarves which only adds more questions
The dysfunctional crew of a Rogue Trader exploration ship is forced to fight for their lives - & many others - when they find much more than they bargained for on a quest for knowledge & treasure.
Description:
When the dysfunctional crew of a Rogue Trader exploration ship follows a tip that's supposed to lead to a valuable find, they're forced to fight for their lives - and many others’ - when they find much more than they bargained for. Basic familiarity with the Warhammer 40K universe highly recommended. Players MUST be willing to do a lot of roleplaying and stay in-character - IC interactions will be a big part of this adventure. Be prepared to do some reading before the convention in the form of character backgrounds and personalities (links to which will be provided in an e-mail sent to all players).
It's hard for evil dragons to be romantic. Can you help Infernatos the Devourer win the heart of Corusca the Unforgiving? Level 3 characters provided or bring your own.
It's hard for evil dragons to be romantic. Can you help Infernatos the Devourer win the heart of Corusca the Unforgiving? Level 3 characters provided or bring your own.
It's hard for evil dragons to be romantic. Can you help Infernatos the Devourer win the heart of Corusca the Unforgiving? Level 3 characters provided or bring your own.
It's hard for evil dragons to be romantic. Can you help Infernatos the Devourer win the heart of Corusca the Unforgiving? Level 3 characters provided or bring your own.
It's hard for evil dragons to be romantic. Can you help Infernatos the Devourer win the heart of Corusca the Unforgiving? Level 3 characters provided or bring your own.
The British Empire has no equal by land, sea, or sky. Now the best & brightest of His Majesty's subjects have set their sights on the next phase of English preeminence - to the moon!
Description:
After years of utter secrecy, an unexpected announcement – June 1, 1909 will mark the dawn of the Space Age, with a great journey to the moon launched from Constantinople’s Tatavala Aerospace Port. The British Empire has encouraged its friends and rivals to turn their eyes to that ancient city and witness mankind’s first journey among the stars. A carefully selected and well-trained crew from around the globe will travel faster and farther than any in history, orbiting and landing on the moon and returning with artifacts and images from that farthest shore. True, the technology is untested and bleeding edge, the plan ambitious in the extreme. But the greatest minds of the Empire have gotten the mission to this point – what could go wrong?