Half tarot. Half role play. All storytelling. A 21st century platform for everyone, designed from the ground up with present & future technology in mind.
Description:
With 2 decks of cards & a handful of dice, you & your friends can create adventures in any genre, from sci-fi to high school comedy. Let’s get play the full game! You and your team will be able to choose a story from a variety of worlds, effortlessly create characters and minutes, and play through a fast paced session from one of our professional storytellers! Don’t have a mobile device? Don’t worry, We’re providing them for you! In addition, you’ll get exclusive swag, and be able to create your own weave online account, and receive a special Gen Con badge that is displayed on your account, showing everyone you got to play before they did!
Half tarot. Half role play. All storytelling. A 21st century platform for everyone, designed from the ground up with present & future technology in mind.
Description:
With 2 decks of cards & a handful of dice, you & your friends can create adventures in any genre, from sci-fi to high school comedy. Let’s get play the full game! You and your team will be able to choose a story from a variety of worlds, effortlessly create characters and minutes, and play through a fast paced session from one of our professional storytellers! Don’t have a mobile device? Don’t worry, We’re providing them for you! In addition, you’ll get exclusive swag, and be able to create your own weave online account, and receive a special Gen Con badge that is displayed on your account, showing everyone you got to play before they did!
Half tarot. Half role play. All storytelling. A 21st century platform for everyone, designed from the ground up with present & future technology in mind.
Description:
With 2 decks of cards & a handful of dice, you & your friends can create adventures in any genre, from sci-fi to high school comedy. Let’s get play the full game! You and your team will be able to choose a story from a variety of worlds, effortlessly create characters and minutes, and play through a fast paced session from one of our professional storytellers! Don’t have a mobile device? Don’t worry, We’re providing them for you! In addition, you’ll get exclusive swag, and be able to create your own weave online account, and receive a special Gen Con badge that is displayed on your account, showing everyone you got to play before they did!
Half tarot. Half role play. All storytelling. A 21st century platform for everyone, designed from the ground up with present & future technology in mind.
Description:
With 2 decks of cards & a handful of dice, you & your friends can create adventures in any genre, from sci-fi to high school comedy. Let’s get play the full game! You and your team will be able to choose a story from a variety of worlds, effortlessly create characters and minutes, and play through a fast paced session from one of our professional storytellers! Don’t have a mobile device? Don’t worry, We’re providing them for you! In addition, you’ll get exclusive swag, and be able to create your own weave online account, and receive a special Gen Con badge that is displayed on your account, showing everyone you got to play before they did!
Muskrat Lake is the perfect spot for Arkham's Boy Scouts to hone their skillcraft over a hot August weekend. Until scouts start going missing. Classic 1920s.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Pre-gens provided. Classic 1920s Cthulhu, Pre gens provided.
Muskrat Lake is the perfect spot for Arkham's Boy Scouts to hone their skillcraft over a hot August weekend. Until scouts start going missing. Classic 1920s.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Pre-gens provided. Classic 1920s Cthulhu, Pre gens provided.
Muskrat Lake is the perfect spot for Arkham's Boy Scouts to hone their skillcraft over a hot August weekend. Until scouts start going missing. Classic 1920s.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Pre-gens provided. Classic 1920s Cthulhu, Pre gens provided.
Muskrat Lake is the perfect spot for Arkham's Boy Scouts to hone their skillcraft over a hot August weekend. Until scouts start going missing. Classic 1920s.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Pre-gens provided. Classic 1920s Cthulhu, Pre gens provided.
Muskrat Lake is the perfect spot for Arkham's Boy Scouts to hone their skillcraft over a hot August weekend. Until scouts start going missing. Classic 1920s.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Pre-gens provided. Classic 1920s Cthulhu, Pre gens provided.
Muskrat Lake is the perfect spot for Arkham's Boy Scouts to hone their skillcraft over a hot August weekend. Until scouts start going missing. Classic 1920s.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Pre-gens provided. Classic 1920s Cthulhu, Pre gens provided.