For your crimes against the crown you've been sentenced to the Regretery, the most infamous island dungeon in Walfismeer. What horrors lurk within? What terrible secrets are buried below?
Description:
For your crimes against the crown you've been sentenced to the Regretery, the most infamous island dungeon in Walfismeer. Anyone who escapes receives the King's pardon, but no one ever has. You find yourself abandoned within its grim halls with nothing but your wits and your guilt. What horrors lurk within? What terrible secrets are buried below? Will you be the first to survive the Regretery? This scenario will use the Lamentations of the Flame Princess game system. It's set in the soon-to-be-published Driftwood Verses setting. See the #driftwoodverses tag on Google Plus for more info.
The last job got your ship flying, but just barely. Luckily, you have a line on an abandoned Corporate supply base that has all you need to get her up to snuff.
The villainous Farlander has decided it's finally time for him to conquer Halcyon City! But as usual, his schemes create unexpected complications for the heroes. Time to suit up!
The villainous Farlander has decided it's finally time for him to conquer Halcyon City! But as usual, his schemes create unexpected complications for the heroes. Time to suit up!
The villainous Farlander has decided it's finally time for him to conquer Halcyon City! But as usual, his schemes create unexpected complications for the heroes. Time to suit up!
The villainous Farlander has decided it's finally time for him to conquer Halcyon City! But as usual, his schemes create unexpected complications for the heroes. Time to suit up!
Emboldened by their victory at Digsite Delta-3 on planet Gollywog, the Shroomers now make plans to raid the surface. Reports say that Sathar agents are assisting them. The Shroomers must be stopped.
6 People. 6 Roles. 1 Way to Escape. Can you make it out before you all die? Or will one of you make it out alive?
Description:
Six people wake up locked in a horror show, knowing that they have to get out. But there's a catch: their kidnapper devised deadly puzzles and traps to ensure only one would live to tell the tale. Can you find a way to defy him? Or are you going to be stuck until you perish?
The Keep is a week behind you, the sun is beating down; your water is all but gone. The guide swears that the ruins are close by. AkBak Porr awaits, the Gem of Mana is calling.
Description:
The old man (woman?) with the tale of the ancient ruins spoke of great danger and power. It was only supposed to be a short trip from the Keep. The guide assured you he knew the area like the back of his hand. Now the Keep is a week behind you, the sun is beating down; your water is all but gone. The guide swears that the ruins are close by. AkBak Porr awaits, the Gem of Mana is calling.