Shipwrecked! You & a small band of survivors have washed up on a mysterious tropical island. Will you find a way home? Uncover a fabled treasure? And what's making those gigantic footprints?
Intro adventure to Hubris! 0-Level explore a meteorite that crashed near their village! Mutated horrors, ray guns, alien beings, & augmented surgery! Death, dismemberment, & mayhem abound!
Description:
Event Short Description- Introductory adventure to Hubris! Level Zeros to explore a meteorite that crashed near their village! Mutated horrors, ray guns, alien beings, and augmented surgery! Death, dismemberment, and mayhem abound!
Lord Handerwald is said to have a map to the sunken city of Aygmoria that only rises from its watery depths every few centuries. What mysteries & treasures lie within those brine encrusted halls?
Description:
The lost city of Aygmoria was once a shining jewel of knowledge and magic on a secluded island in the Outer Sea. Mysteriously, it was swept beneath the waves after a cataclysmic storm that lasted a month and a day. After a millennia, it was thought to be only a legend. Old mariners swear that the spires and minarets of the city can be seen when the twin moons disappear from the sky.
Now, an aging Lord Handerwald has uncovered a map that supposedly leads to this sunken metropolis of the arcane. He has hired a ship, but is looking to take on more crew for the expedition. The pay isn't much, but he is giving equal share of all treasures found. And who knows? Maybe this sunken city may actually be there.
Lesson #1, don't breach the Masquerade. Unfortunately you have made some mistakes in the past. But if you do the job right & avoid any costly mistakes your status will be returned to you.
Description:
Lesson #1, don't breach the Masquerade. Apparently someone missed that portion and is trying to do just that by fixing a rather televised fight. Unfortunately you have made some mistakes in the past are indebted to the Prince for one year. But if you do the job right and avoid any costly mistakes, you'll be free from your servitude and your status will be returned to you. Appear before the Senschal at midnght for a small job that will erase all your sins.
A cyberpunk dystopic game where all of the player's are mentally bonded, for good or for ill.
Description:
Come play Mark Richardson's Headspace. A cyberpunk dystopic game where all of the players are permanently mentally bonded, which has its upsides and its major downsides. Emotional depth is encouraged in the roleplay but all efforts will be made to create a safe space for roleplay for folks of all backgrounds.
You're SSDC mercs. A noted anthropologist, Dr. Scott, hasn't returned from his last alien dig site. His ship, which is run by a SSDC security team, went silent during its return trip. Retrieve him.
You're SSDC mercs. A noted anthropologist, Dr. Scott, hasn't returned from his last alien dig site. His ship, which is run by a SSDC security team, went silent during its return trip. Retrieve him.
You have been hired to steal a jewel box. It pays well & you can keep anything you can carry from the mansion. What can go wrong? Heavy role playing. Extensive trap/puzzle solving. Minimal combat.
Description:
What a simple job. You and a group of other professionals have been hired to steal a jewel box and whatever is inside. It pays well and you can keep anything else you can carry out of the mansion. The owners are going to be out of town, so you just have to walk in and walk out. Eight of you to do this seems like a lot of overkill, but who are you to complain, there will be plenty of loot for all. Or so the big boss says. This is heavily role playing based with extensive trap and puzzle solving. There will generally be minimal combat. Some fantasy role playing experience is required. This is not bawdy, but mature players only please.
You have been hired to steal a jewel box. It pays well & you can keep anything you can carry from the mansion. What can go wrong? Heavy role playing. Extensive trap/puzzle solving. Minimal combat.
Description:
What a simple job. You and a group of other professionals have been hired to steal a jewel box and whatever is inside. It pays well and you can keep anything else you can carry out of the mansion. The owners are going to be out of town, so you just have to walk in and walk out. Eight of you to do this seems like a lot of overkill, but who are you to complain, there will be plenty of loot for all. Or so the big boss says. This is heavily role playing based with extensive trap and puzzle solving. There will generally be minimal combat. Some fantasy role playing experience is required. This is not bawdy, but mature players only please.
Set amid the sprawling decadence of Punjar, the scenario offers low-level PCs a chance to plumb beneath soiled streets, raid forgotten crypts for artifacts, & - for the daring - claim the lost loot!
Description:
At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stand the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy warriors rose against the cult of executioners and torturers, casting down her signs and scattering her devotees to the winds. The fate of the cthonic goddess, and - more importantly - her fabled jewels remains a mystery...until this night.