Discover who or what is killing the good people of Asylum. An introductory adventure by Bruce Cordell.
Description:
The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually find that it’s something living down in the well—which is the one remaining source of water for miles around. An introductory adventure by Bruce Cordell.
Discover who or what is killing the good people of Asylum. An introductory adventure by Bruce Cordell.
Description:
The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually find that it’s something living down in the well—which is the one remaining source of water for miles around. An introductory adventure by Bruce Cordell.
Discover who or what is killing the good people of Asylum. An introductory adventure by Bruce Cordell.
Description:
The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually find that it’s something living down in the well—which is the one remaining source of water for miles around. An introductory adventure by Bruce Cordell.
Discover who or what is killing the good people of Asylum. An introductory adventure by Bruce Cordell.
Description:
The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually find that it’s something living down in the well—which is the one remaining source of water for miles around. An introductory adventure by Bruce Cordell.
Discover who or what is killing the good people of Asylum. An introductory adventure by Bruce Cordell.
Description:
The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually find that it’s something living down in the well—which is the one remaining source of water for miles around. An introductory adventure by Bruce Cordell.
Discover who or what is killing the good people of Asylum. An introductory adventure by Bruce Cordell.
Description:
The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually find that it’s something living down in the well—which is the one remaining source of water for miles around. An introductory adventure by Bruce Cordell.
Discover who or what is killing the good people of Asylum. An introductory adventure by Bruce Cordell.
Description:
The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually find that it’s something living down in the well—which is the one remaining source of water for miles around. An introductory adventure by Bruce Cordell.
Discover who or what is killing the good people of Asylum. An introductory adventure by Bruce Cordell.
Description:
The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually find that it’s something living down in the well—which is the one remaining source of water for miles around. An introductory adventure by Bruce Cordell.
Discover who or what is killing the good people of Asylum. An introductory adventure by Bruce Cordell.
Description:
The killings begin as the drought afflicting the town of Asylum threatens to stretch into another year. Townsfolk, dead and dry as shed snakeskins, their bodies papery and crumbling, turn up night after night. Who or what is killing the good people of Asylum is what the player characters must discover in this adventure. The characters eventually find that it’s something living down in the well—which is the one remaining source of water for miles around. An introductory adventure by Bruce Cordell.
You gather at a remote hunting cabin to replay the eternal sagas: Man against Nature, Man against Beer, & Man away from Wife. And there's no one around for miles but you & your buddies. No one.
Description:
You gather at a remote hunting cabin to replay the eternal sagas: Man against Nature, Man against Beer, and Man away from Wife. And there’s no one around for miles but you and your buddies. No one.
This is a reprise of an Unknown Armies adventure that I wrote and ran in 2001. I'm running this game unchanged from its original form. If you've played my more recent UA games, this one will give you some insight into how my game presentations have evolved over time.