The Shadow King's been captured, without your help. Guess that's solved. Everyone can relax now, right? Right? We recommend you join this campaign by playing a Flashback adventure first.
Description:
In Episode 14: A Friend in Need, Heroes find word is out around town, The Shadow King was captured! And they didn’t have to lift a finger. Guess that solves that. Everyone can relax now, right? Right? We recommend you join this campaign by first playing Flashback.
The Shadow King's been captured, without your help. Guess that's solved. Everyone can relax now, right? Right? We recommend you join this campaign by playing a Flashback adventure first.
Description:
In Episode 14: A Friend in Need, Heroes find word is out around town, The Shadow King was captured! And they didn’t have to lift a finger. Guess that solves that. Everyone can relax now, right? Right? We recommend you join this campaign by first playing Flashback.
It's never good when the Inquisition decides to announce their presence. But it's worse when it's a personal message to you. We recommend you join this campaign by playing a Flashback adventure first.
Description:
In Episode 9: Mistaken Heresies, characters realize it’s never going to be a good day when the Inquisition decides to announce their presence. But it’s worse when the announcement is a personal message to you… We recommend you join this campaign by first playing Flashback.
New to the campaign? Play any of the listed adventures & find out what the fuss is all about!
Description:
New to Heroes of Altamira? Well then Flashback is the place you want to start. These events are normally retired, but we’re bringing them back to give you a chance to start on the ground floor! One of the listed adventures will be run, player’s choice.
New to the campaign? Play any of the listed adventures & find out what the fuss is all about!
Description:
New to Heroes of Altamira? Well then Flashback is the place you want to start. These events are normally retired, but we’re bringing them back to give you a chance to start on the ground floor! One of the listed adventures will be run, player’s choice.
Fight a duel, buy new clothes, or work on your Background. But remember, you never know when adventure will come calling. We recommend you join this campaign by playing a Flashback adventure first.
Description:
In Personal Agendas, heroes control the plot. Anything from fighting a duel, to buying new clothes or gear, to dealing with their Background, all is possible. Just remember, the people of Altamira need heroes, and you never know when they’ll come calling. We recommend you join this campaign by first playing Flashback. Also, players should note they may only sign up for ONE of the Personal Agendas slots.
Play as Ghouls! Play as the undead & help the Darakhul Imperium as it tries to secure a powerful warship from the noble kingdom of Valence - from the neutral port of Ragington Bay.
Play as Ghouls! Play as the undead & help the Darakhul Imperium as it tries to secure a powerful warship from the noble kingdom of Valence - from the neutral port of Ragington Bay.
Pulp-era supernatural heroes battle to save humanity from a world on the brink of madness!
Description:
To protect the world from supernatural threats, the most powerful mages on Earth started a school to raise a new generation of mystic defenders. Collectively known as the Hex-Men, this team of wizards, witches, and supernatural beings will have their work cut out for them. Think Harry Potter meets the X-Men meets Hellboy. Grab your mask and your wand and get ready to join the fight!
Combines classic cyberpunk & hip hop to create gameplay that feels like Cowboy Bebop & Samurai Champloo, but if was set in the gritty megacities of 2085.
Description:
In the gritty, hyper-dense megacities of 2085, the streets are full of music. You can feel the pulse, the beat, the rhythm of people and buildings pressing in on you under the gray sky. Everything changed when affordable digital-neural interfaces became marketable to the public and humanity expanded into the Net, a globally accessible 3D, internet interface. Fueled by unimaginable new power and advertising access on the Net, international megacorporations, called Zaibatsu, surpassed the power of national governments and divided the world into Corporate Sectors and Civilian Zones. In the Civilian Zones, people have banded together into tightly knit Communities to survive. You play as a member of a team of hackers, AI, engineers, cyborgs, and others that are trying to be forces of change and oppose the chaos and anarchy caused by futuristic corporate oppression.