The dungeoncrawl that rules them all! Can you escape the dungeon home of a trickster god? Test yourself in this "Synergy" themed adventure filled with classic monsters showing off brand new tricks.
Description:
The dungeoncrawl that rules them all! Can you escape the dungeon home of a trickster god? Test yourself in this "Synergy" themed adventure filled with classic monsters showing off brand new tricks.
This adventure feeds into the Tower of Jing! If you accomplish goals in this adventure, it sets up boons for the group entering the Tower of Jing on Saturday. They start with loincloths only - unless they get boons from their benefactors on Thursday and Friday. Help them out won't you?
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The Grande Temple of Jing is a Megadungeon that was created by Danny O'Neill/Hammerdog Games. It contains contributions from superstars such as Jonathan Tweet, Monte Cook, Skip Williams, Ed Greenwood, Jim Ward, Chris Pramas, and more. This adventure provides new material for the temple that has never been seen before.
The eccentric yet stalwart residents of a former Colorado boomtown must investigate a series of mysterious disappearances & confront other strange occurrences that have plagued their humble town.
Description:
The year is 1907. The hectic boomtown days of Harthall Colorado's gold rush era have long since passed. Those who settled the town have considered themselves fortunate to become part of a thriving mining industry. Precious metals and arcane salts pulled from the mines created steady labor for the citizens. Ample tax revenue and competent leadership has provided a solid foundation for the fledgling community. However, in spite of their good fortunes odd occurrences began to plague the town three years ago. At first it was minor things, occasional brief tremors in the ground, leaves seeming to blow in absent wind but as the incidents became more and more frequent they became more disturbing. Crop growth began to develop in odd patterns. Eerie colored lights appeared in the night sky. Finally, just this week, a few townsfolk disappeared... and last night's mining shift hasn't returned.
The eccentric yet stalwart residents of a former Colorado boomtown must investigate a series of mysterious disappearances & confront other strange occurrences that have plagued their humble town.
Description:
The year is 1907. The hectic boomtown days of Harthall Colorado's gold rush era have long since passed. Those who settled the town have considered themselves fortunate to become part of a thriving mining industry. Precious metals and arcane salts pulled from the mines created steady labor for the citizens. Ample tax revenue and competent leadership has provided a solid foundation for the fledgling community. However, in spite of their good fortunes odd occurrences began to plague the town three years ago. At first it was minor things, occasional brief tremors in the ground, leaves seeming to blow in absent wind but as the incidents became more and more frequent they became more disturbing. Crop growth began to develop in odd patterns. Eerie colored lights appeared in the night sky. Finally, just this week, a few townsfolk disappeared... and last night's mining shift hasn't returned.
Space colonists of the USS Galvaston awaken from their stasis sleep to find that they've been awakened 90 years too early. Something is wrong, but Control Module won't answer.
With the livelihood of your peoples threatened, your party has been sent to investigate 1 of several camps marked on a goblin map & to recover 1 of 7 mystical staves.
Description:
With the livelihood of your peoples threatened, your party has been sent to investigate one of several camps marked on a map recovered from a goblin outpost on the edge of the forest. The information gleaned from the interrogation of the goblin’s leader and a note written in goblish lead you to believe you will find one of several staves there. This stave must be recovered in the hopes of disrupting whatever notorious plot the mysterious Zobekn is up to. This is the fifth adventure in the Corruption of Rytarr Woods series. 4th Level pre-gens will be provided.
The Invasion of Macross Island by the Zentraedi shatters the beautiful afternoon celebration. In this chaos, can a group of grunts in the UEDF survive & manage to rescue local Civilians?
Description:
During the events of the Episode “Booby Trap”, Macross Island is invaded by the Zentraedi. Players will each play a unique character (with no Mecha) and make their attempt to survive the onslaught. Can they get survivors into the shelters in time or will they be buried in the rubble?