You are a member of a squad of operatives tasked with penetrating the blockaded skies of Earth in order to reach an overrun scientific facility. You are to extract 3 surviving scientists alive.
Description:
(Part 2 of 4) These missions are designed in order for new players to enter at any point in the story. The year is 2998. The space-faring civilizations of the galaxy have formed an emergency coalition under the direction of their founding species, the Celysians. The coalition’s purpose: to repel an advanced race of beings who have come to be known as the ‘Nhilus’. Little is known about this warlike race of humanoid cephalopods aside from their driving hunger to consume sentient biomatter. All recorded efforts made to communicate with them have ended in massacre. They do not speak to, nor reason with their enemies. Their advanced technology appears to be alive, and their physical resilience has rendered conventional methods of making war with them all but hopeless. With galactic society on the precipice of its end, decisions made in desperation rule over reason
You are a squad of soldiers on Earth when the Nhilus begin their invasion. You are tasked with defending a crucial installation from the Nhilus hordes. Success here is imperative to the coalition.
Description:
(Part 1 of 4) These missions are designed in order for new players to enter at any point in the story. The year is 2998. The space-faring civilizations of the galaxy have formed an emergency coalition under the direction of their founding species, the Celysians. The coalition’s purpose: to repel an advanced race of beings who have come to be known as the ‘Nhilus’. Little is known about this warlike race of humanoid cephalopods aside from their driving hunger to consume sentient biomatter. All recorded efforts made to communicate with them have ended in massacre. They do not speak to, nor reason with their enemies. Their advanced technology appears to be alive, and their physical resilience has rendered conventional methods of making war with them all but hopeless. With galactic society on the precipice of its end, decisions made in desperation rule over reason
The coalition needs the JAV station orbiting earth to be operational to facilitate a flashpoint jump away from the sol system. Your squad must make that station operational for just 1 more jump.
Description:
(Part 4 of 4) These missions are designed in order for new players to enter at any point in the story. The year is 2998. The space-faring civilizations of the galaxy have formed an emergency coalition under the direction of their founding species, the Celysians. The coalition’s purpose: to repel an advanced race of beings who have come to be known as the ‘Nhilus’. Little is known about this warlike race of humanoid cephalopods aside from their driving hunger to consume sentient biomatter. All recorded efforts made to communicate with them have ended in massacre. They do not speak to, nor reason with their enemies. Their advanced technology appears to be alive, and their physical resilience has rendered conventional methods of making war with them all but hopeless. With galactic society on the precipice of its end, decisions made in desperation rule over reason
You are a crew member onboard EarthJAV. You & your squad begin noticing bizarre behaviors from your crew members. The coalition fleet's only hope for escape is to keep the station operational.
Description:
(Part 3 of 4) These missions are designed in order for new players to enter at any point in the story. The year is 2998. The space-faring civilizations of the galaxy have formed an emergency coalition under the direction of their founding species, the Celysians. The coalition’s purpose: to repel an advanced race of beings who have come to be known as the ‘Nhilus’. Little is known about this warlike race of humanoid cephalopods aside from their driving hunger to consume sentient biomatter. All recorded efforts made to communicate with them have ended in massacre. They do not speak to, nor reason with their enemies. Their advanced technology appears to be alive, and their physical resilience has rendered conventional methods of making war with them all but hopeless. With galactic society on the precipice of its end, decisions made in desperation rule over reason
Like all great fairy tales, this one begins at airport baggage claim & ends at IKEA. What happens in between involves a lot of stylish & affordable Swedish furniture, but also perilous danger.
Description:
Like all great fairy tales, this one begins at an airport baggage claim and ends at an IKEA. What happens in between involves a lot of stylish and affordable Swedish furniture, but also perilous danger. And probably a dragon. Maybe singing scones, you never know. Rules taught, beginners joyfully embraced.
The strict laws of the city have imprisoned you. Your petty crime has ended in a life sentence. You must escape at your 1st chance, by stealth or strength. Make lvl1 humans with no gear. Pointbuy 15.
The crew of the Fated II have found themselves in a bind. They're grounded on Baro and now must do what they must to take back their ship.
Description:
The crew of the Fated II have found themselves in a bind. Their ship was confiscated by a hutt and they're grounded on Baro with little connections of speak of. Now they must work together to retrieve their ship, even if it means earning more debts and causing a little trouble along the way...
Chronal saboteurs seem to be attacking history with - Comic Sans? But nothing is as it seems & it's up to your team of time-travelling agents to save humanity from a far worse fate.
Description:
Time-traveling saboteurs just snuffed out all human life with… Comic Sans? You're a member of TimeWatch, an elite organization of time cops who keep history safe. Find out what happened, track clues forwards and backwards in time, and save true history from those who try to erase it. Good luck, Agent. Everyone - and we mean everyone - is counting on you.
Chronal saboteurs seem to be attacking history with - Comic Sans? But nothing is as it seems & it's up to your team of time-travelling agents to save humanity from a far worse fate.
Description:
Chronal saboteurs seem to be attacking history with...Comic Sans? But nothing is as it seems, and it's up to your team of time-travelling agents to save humanity from a far worse fate. In TimeWatch you play a timecop from anywhere in history, past or future, trained to leap through time and investigate changes in the time stream. You're the only people standing between true history and the death of the human race. Don't be late.