The Wild Hunt from myth & legend rides again, catching others up into the mayhem until the oath-breakers are brought to justice. Where to start with this one?
Description:
The Wild Hunt from myth and legend rides again, catching others up into the mayhem until the oath-breakers are brought to justice. Where to start with this one? Moderate combat, heavy social and politics, light investigation. Run by The Wrecking Crew and The Dead Gamers Society.
Chicago rang in the New Year of 1986 with a mass killing at an underground heavy metal club on the south side called the Wrecking Bar.
Description:
Chicago rang in the New Year of 1986 with a mass killing at an underground heavy metal club on the south side called the Wrecking Bar. The location was also the site of a violent clash during the early 20th century between union organizers and management agents that left dozens dead. The more recent deaths have stirred the restless ghosts of the older fallen. Now your krewe must locate the killer to prevent similar disturbances and lay the old dead to rest. Run by The Wrecking Crew and The Dead Gamers Society.
King Darth is hungry again. This time Kale? But Darth as a vegetarian? There must be something you don't understand. Can you survive long enough to get him dinner. Previous Wing It play not required.
Description:
King Darth is hungry again. This time it's Kale and you and your team have been tasked with getting him his dinner. Not that you volunteered, but well you don't want to fail after seeing what happened to the last man who disappointed the King. But it is hard to imagine the King as a vegetarian. There must be some other agenda at work. Can you and your companions get to the bottom of the situation in time to get him his dinner? Wing IT is a strongly character influenced campaign where the DM will go where the players want to run. You don't have to have played Wing It I to enjoy the sequel. About equal parts role playing and combat, some minimal fantasy combat experience required. We will be using the pathfinder system, but no experience with pathfinder specifically is required. The game is generally not bawdy, but mature players only please. No children will be allowed to play.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided.
In this unique 0-level adventure, the PCs explore a mystical legend & tell the moral of each encounter, thereby re-shaping their world!
Description:
In this unique 0-level funnel adventure, the PCs must explore a “living morality tale,” involving the machinations of the devil-wraith Grim Inchyron and his minions. Those who survive will compete to tell the morals of their cosmic adventures after the fact, fueling a mystical ritual that changes the very nature of the world to which they will return!
Ordinary traffic accident. Unlucky turn of events. This grisly scenario explores the initial horrors of life beyond death.
Description:
Ordinary people involved in a traffic accident doesn't sound like the opening of a great story. It is the start of your story... Death was only the beginning. Play one of six pre-gen characters in this grisly scenario that explores the personal horrors that await you after you die... Wraith is often called the darkest of any of the game settings from White Wolf's World of Darkness.