After a rough convention full of strife, travail, & stress, why not relax at the Inn at Five Points? What have you got to worry about? Everything is going to be just fine. Just . . . fine . . . .
Description:
After a rough convention full of strife, travail, and stress, why not relax at the Inn at Five Points? Have a bowl of hot stew, and cold ale, and a loaf of Quendy’s famous fresh bread. What have you got to worry about? Everything is going to be just fine. Just . . . fine . . . .
Guests of the Silver Stein Inn have been disappearing over the past few days at random, usually overnight. Uncover the mystery & help save the kidnapped.
Description:
The Silver Stein Inn is easily the most popular destination for travelers within the city of Cantrahar. But for the past week, there have been rumors of some patrons heading up to their rooms for the night never to come back down; the room is empty in the morning, as if there was no patron there. The innkeeper has demanded that the city investigate why so many patrons are dashing off without full payment for services, but there are many who think there is something more foul going on. The Duke has offered a reward for information solving this mystery; perhaps an overnight stay would be worth the hassle....
Pregenerated characters will be provided, but additional Player's Handbooks would be appreciated.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
Stranded with your pack far away from help, your best hope is to take shelter & find a way to survive in a castle where death & spirits lurk around every corner - &possibly something worse.
Description:
Stranded with your pack far away from help, your best hope is to take shelter and find a way to survive in a castle where death and spirits lurk around every corner... and possibly something worse. In a full survival-horror setting, you will quickly learn that unless you can keep your sanity, the most dangerous thing might be each other. Run by The Wrecking Crew and The Dead Gamers Society.