Planet Metzlome fears the shadow of the Empire will overwhelm them unless the Rebellion can help. Local partisans have hatched a plan that only fools would dare attempt!
Description:
Planet Metzlome fears the shadow of the Empire will overwhelm them unless the Rebellion can offer some assistance. Local partisans have hatched a plan that only fools would dare attempt, but it may be their only hope against the growing darkness. Your squad is tasked to this fools errand. Will you rise up to be heroes of the liberation or will you become grist under the heels of the Empire? Mature themes: (13+); Characters provided.
Planet Metzlome fears the shadow of the Empire will overwhelm them unless the Rebellion can help. Local partisans have hatched a plan that only fools would dare attempt!
Description:
Planet Metzlome fears the shadow of the Empire will overwhelm them unless the Rebellion can offer some assistance. Local partisans have hatched a plan that only fools would dare attempt, but it may be their only hope against the growing darkness. Your squad is tasked to this fools errand. Will you rise up to be heroes of the liberation or will you become grist under the heels of the Empire? Mature themes: (13+); Characters provided.
Mystery, intrigue and nightmarish horror based on a history of events in the early 17th century leading up to the Thirty Years War in Europe. 1 of 4 rounds but each round can be played standalone.
Description:
It is 1610 when some say the Last Days have come, heralded by Kepler's new star in 1604. You have arrived in Heydelberg, bearing a letter from the Imperial Mathematician and the Voynich Manuscript owned by His Imperial Madness, Rudolf II, written in no earthly language. Both are to be delivered to Trithemius, former abbot and noted steganographer, who haunts the famed Bibliotheca Palatina at the Sapienzcolleg, once an Augustinian monastery. It is Candlemas Eve, when the common folk say the Devil is abroad. Are the stars right? Emissaries of the Karolinum in Prague – Lady Jirel, quixotic knight errant; Benedetto, Kabbalist from the Florentine ghetto; Salvatore, Paduan rapier master; Eddard, Alchemist of Oxford; Istvan, Collector for the Emperor's Kunstkammer and Trithemius - can you thwart the devices of the Evil One threatening the world itself? The clockwork is ticking!
Mystery, intrigue and nightmarish horror based on a history of events in the early 17th century leading up to the Thirty Years War in Europe. 2 of 4 rounds but each round can be played standalone.
Description:
It is 1610 when some say the Last Days have come, heralded by Kepler's new star in 1604. You are travelling by boat down the Rhine from Heydelberg to Koln, the Imperial Free City, on the heels of terrifying events in Heydelberg. See the Event A Clockwork of Orange - Heydelberg (Round 1). Your mission is now clear, the consequences of failure a nightmare for yourself at the business end of the headsman's axe, if you're lucky and not rather broken on the wheel; for the world, the prophesied Last Days. Emissaries of the Karolinum in Prague – Lady Jirel, quixotic knight errant; Benedetto, Kabbalist from the Florentine ghetto; Salvatore, Paduan rapier master; Eddard, Alchemist of Oxford; Istvan, Collector for the Emperor's Kunstkammer and Trithemius, former abbot and noted steganographer - can you thwart the devices of the Evil One threatening the world itself? The clockwork is ticking!
Mystery, intrigue, & nightmarish horror based on a history of events in the early 17th century leading up to the 30 Years War in Europe.
Description:
It is 1610 when some say the Last Days have come, heralded by Kepler's new star in 1604. Pursued by both the Red Sparks and the conspirators in a horrific assassination plot, you are travelling by boat down the Rhine from Koln to Dusseldorf, where you hope to obtain audience at the court of the princely heirs contesting the Julich-Kleve succession as the storm clouds of war gather over Europe. See the Events A Clockwork of Orange - Heydelberg (Round 1) and A Clockwork of Orange - Koln (Round 2). Emissaries of the Karolinum in Prague – Lady Jirel, quixotic knight errant; Benedetto, Kabbalist from the Florentine ghetto; Salvatore, Paduan rapier master; Eddard, Alchemist of Oxford; Istvan, Collector for the Emperor's Kunstkammer and Trithemius, former abbot and noted steganographer - can you thwart the devices of the Evil One threatening the world itself? The clockwork is ticking!
A Clockwork of Orange Round 4 of 4: Fortress of Guelich
Summary:
Mystery, intrigue and nightmarish horror based on a history of events in the early 17th century leading up to the Thirty Years War in Europe. 4 of 4 Rounds but each round can be played standalone.
Description:
It is 1610 when some say the Last Days have come, heralded by Kepler's new star in 1604. You are travelling overland to the Fortress of Guelich, built by the Italian Alessandro Pasqualini in the reign of Duke Wilhelm the Rich, hoping to end the Julich-Kleve succession crisis, avoid a devastating war and also save the world. See the Events A Clockwork of Orange - Heydelberg (Round 1), A Clockwork of Orange - Koln (Round 2) and A Clockwork of Orange - Dusseldorf (Round 3). Emissaries of the Karolinum in Prague – Lady Jirel, quixotic knight errant; Benedetto, Kabbalist from the Florentine ghetto; Salvatore, Paduan rapier master; Eddard, Alchemist of Oxford; Istvan, Collector for the Emperor's Kunstkammer and Trithemius, former abbot and noted steganographer - can you thwart the devices of the Evil One threatening the world itself? The clockwork is ticking!
Choose your employer, sign a contract, do the job, & get paid. Your merc company is suddenly in high demand as three armies are in a stand-off, looking for an edge.
A half-elf woman named Aspasia lived in the Minnimar for years. In time men came & she found them feasting on the stag & cursed them. The call goes out for adventurers to bring relief to the land.
Can the 4 kingdoms band together against their common enemy or will their long-standing enmity result in their end? Roleplaying strongly encouraged! Adventure T-shirt for all players.
Description:
For over a century, the pixies, toad warriors, spider riders, and rat-men have lived in a state of war with brief periods of uneasy truce. Everything has changed, now that it has been revealed that they are faced with a common enemy that threatens to destroy them all. Can they put aside their differences to come together against their common foe? Players will choose pre-generated characters with flexibility to customize and then take on the roles of the representatives of the four kingdoms. They will determine the future of the four kingdoms. This session will have a heavy emphasis on roleplay, with a detailed setting and backgrounds designed to encourage interaction between the players. The players will vote at the end to determine the winner and award that player.