When the town of Belhaim's peace is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control.
Description:
The Dragon's Demand sweeps players into mystery and adventure. When the town of Belhaim’s peace is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? What’s happened to local wizard Balthus Hunclay? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned? Come cross the divide & actually play on a mobile tabletop. This hybrid-digital adventure provide more role play & less rule play (we'll provide the devices).
Alex's blankie is missing & it's up to the Room Guard to find it. But with a toy-eating dog on the loose & a grudge-holding doll on the prowl, can the Guard bring it back before Alex gets home?
Description:
Alex’s blankie is missing and it’s up to the Room Guard to find it. It was supposed to be a simple search and retrieve, but with a toy-eating dog on the loose and a grudge-holding doll on the prowl, can the Guard bring the blankie back to the room before Alex gets home? Drawing from a long literary tradition of stories from toys’ perspectives, Playthings is simple enough for kids to play, while remaining deep enough for adults to enjoy. Come build your own toy and then run it through the adventure! For 2 to 6 players as young as 6. Rules taught.
Toys have begun to disappear from Alex's Room & rumors about the new clown doll are starting to swirl among your fellow toys. It's up to the Room Guard to discover the fate of the missing toys.
Description:
Toys have begun to disappear from Alex’s Room and rumors about the new clown doll are starting to swirl among your fellow toys. (Hey, clowns are creepy, even amongst toys.) It’s up to you to discover the fate of the missing toys and restore peace to Alex’s Room. Drawing from a long literary tradition of stories from toys’ perspectives, Playthings is simple enough for kids to play, while remaining deep enough for adults to enjoy. Come build your own toy and then run it through the adventure! For 2 to 6 players as young as 6. Rules taught.
Action Artemis' sound module is busted & Mom's cleaning out broken toys! Artemis is sure to be tossed unless the room guard can find a replacement module from the thrift store across the street.
Description:
Action Artemis’ sound module is broken. Worse yet, Mom plans to do a sweep for toys to get rid of in the morning! Artemis is sure to be tossed unless the room guard can find a replacement module from the thrift store across the street. But leaving the apartment is a dangerous prospect, especially at night! Drawing from a long literary tradition of stories from toys’ perspectives, Playthings is simple enough for kids to play, while remaining deep enough for adults to enjoy. Come build your own toy and then run it through the adventure! For 2 to 6 players as young as 6. Rules taught.
It's the faith & imagination of a child that brings a toy to life. But a child's fear & anxiety can bring things to life too. It's up to the Room Guard has to protect their sleeping owner!
Description:
Every toy knows that it's the faith and imagination of a child that brings a toy to life. But then what can a child's fear and anxiety bring to life in the darkest corners of the room? And what was that scratching sound coming from the closet just now? It's up to the Room Guard to find out and to protect their sleeping owner. Drawing from a long literary tradition of stories from toys’ perspectives, Playthings is simple enough for kids to play, while remaining deep enough for adults to enjoy. Come build your own toy and then run it through the adventure! For 2 to 6 players as young as 6. Rules taught.
Calling all ponies! Come help us overcome gem gnolls, pirates, dastardly traps, & the ghost of Brokenhorn herself in order to discover the pirate queen's hidden bounty.
Description:
As the most notorious pirate ever to sail the Ocean of Tears, the legend of Brokenhorn and her fabulous raid on the Queen’s treasury has been a fixture in sailor’s stories and bard’s songs for decades. Now, a group of brave adventurers have discovered a map leading to Brokenhorn’s final treasure. Can they overcome gem gnolls, pirates, dastardly traps, and the ghost of Brokenhorn herself in order to discover the pirate queen’s hidden bounty while unraveling the mystery surrounding her disappearance? Ghost of the Pirate Queen is a stand-alone, family friendly, Pathfinder Roleplaying Game adventure set in the Ponyfinder campaign setting for 2nd to 3rd level characters.