When you had the dream you thought it was crazy. In the months since you have come to believe that everything was true. The end is coming. The question now is whether your new powers can change that?
Description:
When you had the dream, your first instinct was to dismiss it. In the months since you have come to believe that it was something more. The end is coming. The question for you now is whether these newfound powers you have gained can change the future? Role-playing is stressed in this event.
When you had the dream you thought it was crazy. In the months since you have come to believe that everything was true. The end is coming. The question now is whether your new powers can change that?
Description:
When you had the dream, your first instinct was to dismiss it. In the months since you have come to believe that it was something more. The end is coming. The question for you now is whether these newfound powers you have gained can change the future? Role-playing is stressed in this event.
When you had the dream you thought it was crazy. In the months since you have come to believe that everything was true. The end is coming. The question now is whether your new powers can change that?
Description:
When you had the dream, your first instinct was to dismiss it. In the months since you have come to believe that it was something more. The end is coming. The question for you now is whether these newfound powers you have gained can change the future? Role-playing is stressed in this event.
After months of preparation, your occult group is convening for an initiation ceremony. The rites are written, the ritual space cleared. In an hour's time, things will never be the same again.
Description:
A Fearful Symetries adventure - you play ritual magicians (not cultists) in 1930s England, discovering how magic works and what its darker side might be.
Oxford, 1932
After months of preparation, your small occult group is convening for an initiation ceremony. The rites have been written, the ritual space in the Radcliffe Camera cleared of unwanted influences, and you are having a pie and ale supper in the White Hart with Crispina, your group leader. In an hour's time nothing will ever be the same again.
After months of preparation, your occult group is convening for an initiation ceremony. The rites are written, the ritual space cleared. In an hour's time, things will never be the same again.
Description:
A Fearful Symetries adventure - you play ritual magicians (not cultists) in 1930s England, discovering how magic works and what its darker side might be. Oxford, 1932 After months of preparation, your small occult group is convening for an initiation ceremony. The rites have been written, the ritual space in the Radcliffe Camera cleared of unwanted influences, and you are having a pie and ale supper in the White Hart with Crispina, your group leader. In an hour's time nothing will ever be the same again.
A level 10 extravaganza! Two teams of near-demigod PCs are sent by their patrons to the mysterious Eye of Entropy. Death awaits you there, as does one final key to godhood! Do you dare?
Description:
A level 10 extravaganza! Two teams of near-demigod PCs are sent by their patrons (Lawful Azmodeus and Neutral Cthulhu) to the mysterious Eye of Entropy. Death awaits you there—but so does one final key to godhood! Do you dare take the challenge?
A sandbox event. Make your PCs & henchmen, then explore the keep, caves, village at the crossroads, or wilderness - as you choose.
Description:
Welcome to the land of imagination. You are about to begin a journey into a world where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. This is the realm of Basic Dungeons & Dragons. Emphasis: campaign introduction, character creation, then sandbox exploration. Limited number of pre-made PCs available. This is an ongoing event you can either buy tickets to last the whole ten hours or come and go in two hour increments.
A sandbox event. Make your PCs & henchmen, then explore the keep, caves, village at the crossroads, or wilderness - as you choose.
Description:
Welcome to the land of imagination. You are about to begin a journey into a world where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. This is the realm of Basic Dungeons & Dragons. Emphasis: campaign introduction, character creation, then sandbox exploration. Limited number of pre-made PCs available. This is an ongoing event you can either buy tickets to last the whole ten hours or come and go in two hour increments.
A sandbox event. Make your PCs & henchmen, then explore the keep, caves, village at the crossroads, or wilderness - as you choose.
Description:
Welcome to the land of imagination. You are about to begin a journey into a world where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. This is the realm of Basic Dungeons & Dragons. Emphasis: campaign introduction, character creation, then sandbox exploration. Limited number of pre-made PCs available. This is an ongoing event you can either buy tickets to last the whole ten hours or come and go in two hour increments.
A sandbox event. Make your PCs & henchmen, then explore the keep, caves, village at the crossroads, or wilderness - as you choose.
Description:
Welcome to the land of imagination. You are about to begin a journey into a world where magic and monsters are the order of the day, where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. This is the realm of Basic Dungeons & Dragons. Emphasis: campaign introduction, character creation, then sandbox exploration. Limited number of pre-made PCs available. This is an ongoing event you can either buy tickets to last the whole ten hours or come and go in two hour increments.