Resources grow scarce on a newly colonized planet. Industrial mechs are retrofit as an arms race between corporations begins. Outfit your chassis & meet the team in the garage for the next mission.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
You have been hired for some espionage. Steal the plans for a new gadget from Armstrong-Vickers. A bit of scheming, some infiltration, & the judicious application of violence. Couldn't be simpler.
Description:
Competition is fierce among the leading British industrial firms. While all the leading players loudly boast of their dedication to Queen and country, they are more than willing to steal secrets from one another, sabotage vital industrial research, or kidnap key scientists and Arcanists. Certain gaming pubs in London have come to be known as clearing houses and recruiting grounds for capable men and women with highly flexible attitudes toward the law violence. You will play a group of such capable scoundrels who have just begun working on a very juicy commission to steal the plans and prototype for a new hotaether condenser that might well revolutionize military aviation. You’re skilled professionals, and have done many jobs like this. What could go wrong?
You have been hired for some espionage. Steal the plans for a new gadget from Armstrong-Vickers. A bit of scheming, some infiltration, & the judicious application of violence. Couldn't be simpler.
Description:
Competition is fierce among the leading British industrial firms. While all the leading players loudly boast of their dedication to Queen and country, they are more than willing to steal secrets from one another, sabotage vital industrial research, or kidnap key scientists and Arcanists. Certain gaming pubs in London have come to be known as clearing houses and recruiting grounds for capable men and women with highly flexible attitudes toward the law violence. You will play a group of such capable scoundrels who have just begun working on a very juicy commission to steal the plans and prototype for a new hotaether condenser that might well revolutionize military aviation. You’re skilled professionals, and have done many jobs like this. What could go wrong?
It's near Halloween & it seems like more people are getting into the spirit this year. The only problem: people are beginning to get a little concerned because children are missing.
Description:
It’s near Halloween, and it seems like more people are getting into the spirit this year. Lots of parties, costumes, and - of course - candy. The only problem: people are beginning to get a little concerned about the number of children that have gone missing over the past couple weeks. This might put a damper on the festivities. * Characters should only use rules from the core WoD and Hunter: The Vigil Corebook. Run by The Wrecking Crew and The Dead Gamers Society.
On the Rothenian Plain, a dying old woman from a minor clan enlists the party to find her clan & lift the Kariv curse. Can you find the source & end the evil before it taints a new generation?
On the Rothenian Plain, a dying old woman from a minor clan enlists the party to find her clan & lift the Kariv curse. Can you find the source & end the evil before it taints a new generation?