A snatch-and-grab mission gone very wrong, & now you have to get out or get dead.
Description:
"It was supposed to be easy. Get in, get out, break a few heads on the way. No one could have anticipated what we found, though, and now it's all gone sideways. Time to do what we all do best: shoot our way out." Your team is tasked with salvaging certain data and artifacts from a derelict space station, only to discover the place is not quite as abandoned as your briefing suggested. Set in the Mass Effect universe from Bioware, this game uses a proprietary system created by author and game designer Erik Scott de Bie. Bring your favorite two d6s and your fabulous selves. Pre-gen characters will be provided. A knowledge of the Mass Effect games is recommended but not required.
The Sentinels receive a cryptic message sent to their headquarters."Heroes, make sure and watch the 5 o' clock news tonight." Turning on the news, you see - yourselves!
Description:
The Sentinels receive a cryptic message sent to their headquarters. ‘Heroes, make sure and watch the 5 o’ clock news tonight.’ Turning on the news, you see…..Breaking News! The helicopter camera points to the interchange at I-70/I-25 rush hour….and you see yourself, the Sentinels, Rocky Mountain Superheroes, destroying the bridge!!
You are Archaeonauts! Your quest for artifacts of power is the only hope Umdaar has againsts the rule of the Masters! Homage to He-man, Thundercats, Thundarr, etc.
Description:
Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lots and lots of lasers. The Masters rule with an iron fist, and the people’s only hope are the archaeonauts and their quest for long-lost artifacts of power. But will the Masters get there first? Masters of Umdaar, our latest Fate World of Adventure by Dave Joria, is a retro tribute to such shiny serials as John Carter of Mars, Flash Gordon, He-Man, and Thundercats.
You've hung a stolen painting under moonlight - welcome to the whisper-ridden prison for immortal threats. Try to survive its cells, gardens, archives, gallery, & wedding party.
Description:
Satyr Press, an imprint of Sator Press, is dedicated to publishing innovative, beautiful, and limited edition tabletop RPG books. Co-edited by Zak Sabbath and Ken Baumann, Satyr is debuting its first title: Maze of the Blue Medusa, a hyperfunctional megadungeon for the 21st century. Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Game run by Ken Baumann. Pre-rolled character sheets will be provided at the start, but feel free to bring a 3rd level 5th Edition (or OSR) character.
You've hung a stolen painting under moonlight - welcome to the whisper-ridden prison for immortal threats. Try to survive its cells, gardens, archives, gallery, & wedding party.
Description:
Satyr Press, an imprint of Sator Press, is dedicated to publishing innovative, beautiful, and limited edition tabletop RPG books. Co-edited by Zak Sabbath and Ken Baumann, Satyr is debuting its first title: Maze of the Blue Medusa, a hyperfunctional megadungeon for the 21st century. Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Game run by Ken Baumann. Pre-rolled character sheets will be provided at the start, but feel free to bring a 3rd level 5E (or OSR) character.
You've hung a stolen painting under moonlight - welcome to the whisper-ridden prison for immortal threats. Try to survive its cells, gardens, archives, gallery, & wedding party.
Description:
Satyr Press, an imprint of Sator Press, is dedicated to publishing innovative, beautiful, and limited edition tabletop RPG books. Co-edited by Zak Sabbath and Ken Baumann, Satyr is debuting its first title: Maze of the Blue Medusa, a hyperfunctional megadungeon for the 21st century. Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Game run by Ken Baumann. Pre-rolled character sheets will be provided at the start, but feel free to bring a 3rd level 5th Edition (or OSR) character.
Yelp Review: Pancho Villas. $$ 2.5 Stars. Authentic Mexican Cuisine, Chihuahua. Motto: Come for food, stay for the drinks. Jo B says: Food Mediocre. Great Service! Loved the decor!
Description:
Yelp Review: Pancho Villas. $$ 2.5 Stars. Authentic Mexican Cuisine, Chihuahua. Motto: Come for food, stay for the drinks. Jo B says: Food Mediocre. Great Service! Loved the Décor!! More tales of Revolution, Pancho Villa, Bandidos, Gun fights, Enrique Ugartechea, Luchadores, and of course more Tequila. Adult Themes. Gore. Extreme sports. Playing the first round is not required.
Me llamo Cthulhu - Uno: Arriba, Abajo, Afuera, Adentro!
Summary:
Yelp Review: Pancho Villas. $$ 2.5 Stars. Authentic Mexican Cuisine, Chihuahua. Motto: Come for food, stay for the drinks. Terry A says: Food just ok. Service was Great! Ask for the special tequila!
Description:
Yelp Review: Pancho Villas. $$ 2.5 Stars. Authentic Mexican Cuisine, Chihuahua. Motto: Come for food, stay for the drinks. Terry A says: Food just ok. Service was Great! Ask for the special tequila!! Tales of Revolution, Pancho Villa, Bandidos, Explosives, Gun fights, Ambrose Bierce, Aztecs, and Tequila. Adult Themes. Gore."
A group of ordinary people become one with Time itself. Shenanigans ensue.
Description:
Time Wizards! is a chaotic and surreal rules-lite RPG. Players use wordplay and pun-based logic to bend the universe to their wills. Your wizard may have the power of "open the door". This power could be used to change a door into a dragon, which opens its mouth and breathes fire, thus, "opening the door." The power "take a pee" could be used to change "park" into "ark", transforming Yellowstone into a rather large boat. Note: this game involves slapping dice.