Hollow Earth Expedition Passport Game: Dirk Savage & Cry of the Yeti
Summary:
Zeitgeist Studios is filming: The Yeti's Cry. Action erupts on & off the silver screen as yetis attack, mobsters snatch a dame, & a crazed sorcerer summons a dragon. There goes the budget.
Description:
Dirk Savage, big time action star, and the rest of the cast and crew of Zeitgeist Studios are filming the sequel: CRY OF THE YETI on location in the beautiful city of Shanghai. Unfortunately REAL Yeti's replace the stunt doubles as filming wraps, and chaos ensues as the cast and crew attempt to save a kidnapped crew member from the vile clutches of Shanghai's most notorious mobster. It is all out action, humor, and fun in this thrill a minute Passport game (introduction game) to the world of Hollow Earth Expedition. This two hour session will teach you the basics of the Ubiquity System in minutes.
Hollow Earth Expedition Passport Game: Dirk Savage & Cry of the Yeti
Summary:
Zeitgeist Studios is filming: The Yeti's Cry. Action erupts on & off the silver screen as yetis attack, mobsters snatch a dame, & a crazed sorcerer summons a dragon. There goes the budget.
Description:
Dirk Savage, big time action star, and the rest of the cast and crew of Zeitgeist Studios are filming the sequel: CRY OF THE YETI on location in the beautiful city of Shanghai. Unfortunately REAL Yeti's replace the stunt doubles as filming wraps, and chaos ensues as the cast and crew attempt to save a kidnapped crew member from the vile clutches of Shanghai's most notorious mobster. It is all out action, humor, and fun in this thrill a minute Passport game (introduction game) to the world of Hollow Earth Expedition. This two hour session will teach you the basics of the Ubiquity System in minutes.
The Unchained find themselves backed against a wall. The God-Machine's eyes are everywhere in the District. How do you avoid the notice of or destruction by the God-Machine & Its agents (or worse!)?
Description:
A year after the God-Machine managed to insert a powerful agent into the power structure of Washington, D.C., the Unchained find themselves backed against a wall. The God-Machine’s eyes are everywhere in the District, and they are well defended. A number of demons have simply left the area for greener pastures, but you’ve chosen to stay. How do you avoid the notice of or destruction by the God-Machine and Its agents (or worse!)? The story continues in RPG1689588 Many Are the Heads That Wear the Crown on Saturday at 3 pm. Players in this event will be given preferential seating at that finale. Run by The Wrecking Crew and The Dead Gamers Society
In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.
In reward for rescuing a noble's son, the Viking adventurers have been granted an abandoned fief with ruined moathouse to run & renovate. 1st problem: it's now a mausoleum for undead.