A secluded manor in the Scottish Highlands hosts, an aging laird, his kin, & servants, all heavy with old resentments & untold secrets. A strange mist and a ghostly visitation threaten them all.
Description:
The Scottish Highlands are often the backdrop for tales of strange and uncanny events. The rugged terrain and long stretches of uninhabited land depopulated since the Highland Clearances are frequently rumored to be home to strange beasts and Pontus events. When a strange mist rises and engulfs the ancestral manor of an aging laird, his extended family, and the household staff, it stirs up something more in the house itself. History will not be denied, and the sins of the past cast a long shadow over the current occupants of the house. In this brand new scenario for Clockwork: Dominion, players have the chance to experience the macabre hiding in the corners of the Clockwork world. No prior experience with the system or setting is necessary, and all materials for play will be provided. The scenario includes thematic horror content and is not intended for children.
Brand new cyberpunk sci-fi game set in a dystopian world 70 years in the future. Ultralight, narrativist rules geared toward player improvisation, story-telling & collaboration.
Description:
Help us test and promote our new game! Axon Punk: Overdrive is a narrativist, sci-fi roleplaying game set in a cyberpunk world 70 years in the future. The goal is to produce the experience of reading Gibson’s “Neuromancer” while watching “Ghost in the Shell” and listening to all of Janelle Monae’s Metropolis Saga. The game's ultralight mechanics are geared toward player improvisation, story-telling and collaboration in a gritty, dystopian world hyper-infused with digital/neural connections. Try out a taste of the system in a fast-paced demo where your team is hired to intercept the transfer of a corporate scientist on the mega-highways of the future. Play one of the game's five classes: Hacker, Engineer, SlumMerc, Cyberized, or Artificial Intelligence (A.I., also called Ghosts).
Cyberpunksci-fi set in a dystopianworld 70 years in the future. Ultralight, narrativist rules geared toward playerimprovisation, story-telling & collaboration.
Cyberpunksci-fi set in a dystopianworld 70 years in the future. Ultralight, narrativist rules geared toward playerimprovisation, story-telling & collaboration.
Cyberpunksci-fi set in a dystopianworld 70 years in the future. Ultralight, narrativist rules geared toward playerimprovisation, story-telling & collaboration.
Brand new cyberpunk sci-fi game set in a dystopian world 70 years in the future. Ultralight, narrativist rules geared toward player improvisation, story-telling & collaboration.
Description:
Help us test and promote our new game! Axon Punk: Overdrive is a narrativist, sci-fi roleplaying game set in a cyberpunk world 70 years in the future. The goal is to produce the experience of reading Gibson’s “Neuromancer” while watching “Ghost in the Shell” and listening to all of Janelle Monae’s Metropolis Saga. The game's ultralight mechanics are geared toward player improvisation, story-telling and collaboration in a gritty, dystopian world hyper-infused with digital/neural connections. Try out a taste of the system in a fast-paced demo where your team is hired to intercept the transfer of a corporate scientist on the mega-highways of the future. Play one of the game's five classes: Hacker, Engineer, SlumMerc, Cyberized, or Artificial Intelligence (A.I., also called Ghosts).
Texas Hill Country Forsaken never, go there. Something's out there. Something that hunts the hunters. When the most important prey you've goes to ground there, you don't have a lot of choices.
Description:
Fun fact about Texas Hill Country -- San Antonio and Austin are close. Less than an hour away. Truth of the matter is, on a clear day you can catch a radio signal from the other city. Forty minutes of rolling, gorgeous hill country between San Antonio and Austin, dotted with BBQ joints and craft breweries. Forsaken never, EVER go there. Something's out there. Something that hunts the hunters. Of course, when the most important prey you've ever called down the Siskur-Dah on goes to ground there, you don't have a lot of choices. Honor demands it. Run by The Wrecking Crew and The Dead Gamers Society.
A 0-level character funnel adventure. Kidnapped & enslaved by mutant ant-men, can you defeat and escape from the minions of a gigantic hive-queen cybernetically linked to a chaotic AI?
Description:
Your Level-0 mutant tribesmen are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive hundreds of miles north of their homelands, laboring as drone-slaves of the savage ant-men. In an adventure taking place beyond the Great Radiation Barrier, where an insect revolution has taken place, the PCs must contend with insect mega fauna and sinister artificial intelligences — all before facing the ominous Overmind: a building-sized insect queen cybernetically linked to a chaotic AI. This is a Level-0 character funnel adventure for a new post-apocalyptic mutation-infused role-playing game! Be among the first to play this new game!
Winter in the city & something uncanny is stalking the slums & killing folks. It's time for those all-American shamans of the rails, the hobomancers, to save the day once more.
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. Winter means it’s time for all good hobos to settle into the cities and wait out the cold. But something uncanny is stalking the slums, and the snow runs red with hobo blood. It’s up to your brave band of Hobomancers to save the day once more.
Christmas is a time for peace & goodwill, but this year Christmas is fixin' to be ruined by some no-good snake men. Looks like a job for those all-American shamans of the rails, the Hobomancers!
Description:
Even during the Great Depression, Christmas is a time for peace on Earth and goodwill toward all folks. But this year, Christmas is fixin’ to be ruined by a bunch of no-good, dirty, schemin’ snake men. Looks like a job for those all-American shamans of the rails, the Hobomancers. Grab your bindle, hop a train, and save the day!