There's trouble for your gang: your leader's been missing for two days, and there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
There's trouble for your gang: your leader's been missing for two days, & there's many bad ends waiting down London streets. The Penny Reds take care of their own, so off you go to find him.
Description:
"In for a penny, in for a pound, till we're all dead in the ground. Wherever I shall rest my head, I'll always be a Penny Red." Your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd knock you about the head and throw you before a judge on principle. You're not posh, so no one else can be arsed to care. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
The Egret races across the Atlantic in just 3 days: will that be enough time for you to accomplish what you must on this trip, or will you suffer for your failure when you arrive in London?
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
All you really need to play this game is pencil, paper, & pizza. (And in a pinch you can skip the pencil and paper). I will turn your problem into a story.