When the Big Bad needs a dungeon, they call you. You’re the best. Make them, fix them, reset them. No PC has survived yet. What’s that, a Lich with an infestation of PCs. Well, no problem too large.
Explore the puzzles & perils of a shared near-death experience. Is the mysterious Ringmaster a friend or a foe?
Description:
Qalidar is a nexus of alternate realities impinging upon the known world through various gateways. One gateway is known as the “Near Death Experience.” In this adventure, several individuals will share a near death experience in the realm of Qalidar. Is the Ringmaster your friend or your enemy? Will you be able to solve the mystery and choose whether you live or die in the real world? Bring your best role-playing persona and choose one of the many unique characters. Be prepared to solve dynamic puzzles and deep mysteries. While combat isn’t the focus of this adventure, the possibility of combat isn’t ruled out.
Explore the puzzles & perils of a shared near-death experience. Is the mysterious Ringmaster a friend or a foe?
Description:
Qalidar is a nexus of alternate realities impinging upon the known world through various gateways. One gateway is known as the “Near Death Experience.” In this adventure, several individuals will share a near death experience in the realm of Qalidar. Is the Ringmaster your friend or your enemy? Will you be able to solve the mystery and choose whether you live or die in the real world? Bring your best role-playing persona and choose one of the many unique characters. Be prepared to solve dynamic puzzles and deep mysteries. While combat isn’t the focus of this adventure, the possibility of combat isn’t ruled out.
In the midst of a dust storm the party stumbles upon an ancient burial ground of a decades-old battle, and something has upset the inhabitants!
Description:
Four hundred years ago: A battle was fought in a remote location, between forces following a dark god, opposed by an army led by priests and champions of a god of light. At the end of the battle, the victorious forces of the light gathered their wounded, and buried their dead. Twenty-five burial mounds were erected, and the army began the long march home. This out of the way site is mostly forgotten, except by a few scholars. This game may not run for 4 hrs but I have allotted extra time for discussions about the HARP system.
In the midst of a dust storm the party stumbles upon an ancient burial ground of a decades-old battle, and something has upset the inhabitants!
Description:
Four hundred years ago: A battle was fought in a remote location, between forces following a dark god, opposed by an army led by priests and champions of a god of light. At the end of the battle, the victorious forces of the light gathered their wounded, and buried their dead. Twenty-five burial mounds were erected, and the army began the long march home. This out of the way site is mostly forgotten, except by a few scholars. This game may not run for 4 hrs but I have allotted extra time for discussions about the HARP system.
In the midst of a dust storm the party stumbles upon an ancient burial ground of a decades-old battle, and something has upset the inhabitants!
Description:
Four hundred years ago: A battle was fought in a remote location, between forces following a dark god, opposed by an army led by priests and champions of a god of light. At the end of the battle, the victorious forces of the light gathered their wounded, and buried their dead. Twenty-five burial mounds were erected, and the army began the long march home. This out of the way site is mostly forgotten, except by a few scholars. This game may not run for 4 hrs but I have allotted extra time for discussions about the HARP system.
The Dwarven forge has gone silent, and the prince is absent, along with the supply of metals. A handsome contract awaits the group brave enough to start the steel flowing again. Level 2.
When a special villain threatens to destroy the Earth, the mystical master Daejang calls an unprecedented alliance of super-powered teens to action. Go go Dynateens!
Description:
A special villain has set his sights on destroying the Earth. Now the mystical master Daejang must call on an unprecedented alliance of super-powered teens from different seasons to save the planet. Go go Dynateens!
You and your friends are adepts. Mid Day a rumble occurs, shaking the very Mountain the Kaer was built into to escape the Scourge. You discover a breach.
Description:
Setting in a Kaer. The world as you know has always been stable one: get up, eat, do chores and learn your Discipline if you were an adept. You are one of those and your friends are also. Being so few, all adepts train in same place so you learn to work together. Mid Day a rumble occurs, shaking the very Mountain the Kaer was built into to escape the Scourge. The True Earth and Water have not merged to declare it safe yet to open, but your Masters have sent you out to search for Breaches in the area. It is then you find an opening. Were does it go? What is behind that fissure in the wall?
You and your friends are adepts. Mid Day a rumble occurs, shaking the very Mountain the Kaer was built into to escape the Scourge. You discover a breach.
Description:
Setting in a Kaer. The world as you know has always been stable one: get up, eat, do chores and learn your Discipline if you were an adept. You are one of those and your friends are also. Being so few, all adepts train in same place so you learn to work together. Mid Day a rumble occurs, shaking the very Mountain the Kaer was built into to escape the Scourge. The True Earth and Water have not merged to declare it safe yet to open, but your Masters have sent you out to search for Breaches in the area. It is then you find an opening. Were does it go? What is behind that fissure in the wall?