Explore the mysterious Rust Wastes, a technological graveyard in the city-state of Nestora that promises grave danger & wondrous rewards.
Description:
Your characters will explore the mysterious Rust Wastes, a technological graveyard in the city-state of Nestora that promises grave danger and wondrous rewards. What secrets do the Rust Wastes hide?
Explore the mysterious Rust Wastes, a technological graveyard in the city-state of Nestora that promises grave danger & wondrous rewards.
Description:
Your characters will explore the mysterious Rust Wastes, a technological graveyard in the city-state of Nestora that promises grave danger and wondrous rewards. What secrets do the Rust Wastes hide?
Explore the mysterious Rust Wastes, a technological graveyard in the city-state of Nestora that promises grave danger & wondrous rewards.
Description:
Your characters will explore the mysterious Rust Wastes, a technological graveyard in the city-state of Nestora that promises grave danger and wondrous rewards. What secrets do the Rust Wastes hide?
Explore the mysterious Rust Wastes, a technological graveyard in the city-state of Nestora that promises grave danger & wondrous rewards.
Description:
Your characters will explore the mysterious Rust Wastes, a technological graveyard in the city-state of Nestora that promises grave danger and wondrous rewards. What secrets do the Rust Wastes hide?
The International Settlement on Venus is surrounded by bloodthirsty warriors. Can the Player Character use an experimental underwater craft to destroy the enemy siege batteries?
Sometimes Children with "Behavior Problems," get sent away for treatment at Whiteforest. These Children are forced to cast aside their demons (or Monsters) to get home, or even find a home.
Description:
This is a one-shot adventure for MaOCT that takes place in a Mental Health Group home for children who have been determined to be a threat to themselves or others. Unfortunately, the Players are children who have been misdiagnosed due to the antics of their Monsters, and explaining it that way will get you the appropriate anti-hallucinatory medications. Some strange Arcane Confluence at the home keeps the Monsters from reassuring their kids that everything will be okay. The game will shift gears between the Children navigating the social hierarchy of the Home, while trying to not suffer relationship damage that will sever their tie with their monsters, and the Monsters will begin to solve the mystery of why their kids were taken to this particular home. Can the Children and Monsters find a way to reunite and convince the adults they have been successfully rehabilitated?
Sometimes Children with "Behavior Problems," get sent away for treatment at Whiteforest. These Children are forced to cast aside their demons (or Monsters) to get home, or even find a home.
Description:
This is a one-shot adventure for MaOCT that takes place in a Mental Health Group home for children who have been determined to be a threat to themselves or others. Unfortunately, the Players are children who have been misdiagnosed due to the antics of their Monsters, and explaining it that way will get you the appropriate anti-hallucinatory medications. Some strange Arcane Confluence at the home keeps the Monsters from reassuring their kids that everything will be okay. The game will shift gears between the Children navigating the social hierarchy of the Home, while trying to not suffer relationship damage that will sever their tie with their monsters, and the Monsters will begin to solve the mystery of why their kids were taken to this particular home. Can the Children and Monsters find a way to reunite and convince the adults they have been successfully rehabilitated?
Sometimes Children with "Behavior Problems," get sent away for treatment at Whiteforest. These Children are forced to cast aside their demons (or Monsters) to get home, or even find a home.
Description:
This is a one-shot adventure for MaOCT that takes place in a Mental Health Group home for children who have been determined to be a threat to themselves or others. Unfortunately, the Players are children who have been misdiagnosed due to the antics of their Monsters, and explaining it that way will get you the appropriate anti-hallucinatory medications. Some strange Arcane Confluence at the home keeps the Monsters from reassuring their kids that everything will be okay. The game will shift gears between the Children navigating the social hierarchy of the Home, while trying to not suffer relationship damage that will sever their tie with their monsters, and the Monsters will begin to solve the mystery of why their kids were taken to this particular home. Can the Children and Monsters find a way to reunite and convince the adults they have been successfully rehabilitated?
A crack commando team from the West Coast successfully stole the Coalition's new prototype warship. Now, can the battleship's new crew survive the perilous journey back home?
Description:
A commando team from the hidden state of California has stolen a prototype Coalition States battleship and fled to the open oceans. Meeting up with a skeleton crew from the homeland in the Caribbean, the battleship now has to survive the perilous trip back home! The Coalition States Navy is not the only faction wanting to get their hands on the prized battleship. Pirates and worse roam the waters of Rifts Earth, not to mention there are terrible monsters from the deep that sees the battleship as nothing more as their next meal. Can the crew of the battleship survive the perilous trip through the waters of Rifts Earth and get back home?