The Iron Wolves have effectively shut down Queen Pip's operations, forcing her into hiding. But she's back with revenge on her mind & a new super weapon at her disposal!
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.
While fighting the Invid, a factory exits foldspace. Can you capture it intact before the Invid destroy it?
Description:
If the Expeditionary Forces can capture the Factory, it would give the REF a major tactical advantage in the war. An elite team of pilots are being deployed to secure it for use by the Earth forces