While undergoing the Rite of Passage, you & your level-0 friends are swept hundreds of miles away from your hothouse jungle home via a Tube-Thing, only to emerge in a mile-wide garden.
Description:
While undergoing the Rite of Passage, you and your level-0 friends are swept hundreds of miles away from your hothouse jungle home via a Tube-Thing, only to emerge in a gloriously-tended mile-wide garden. Dead in the center of this wondrous parkland, you see an intact sky tower of the Ancient Ones. Surely enough technology and glory await you to rule your tribe, if only you can survive the "Assault on the Sky Tower."
A chance encounter with a dying stranger near a StarDust leaves the crew in possession of an astrosphere that seems to point to the fabled treasure trove of legendary galactic pirate, Captain Flint!
A chance encounter with a dying stranger near a StarDust leaves the crew in possession of an astrosphere that seems to point to the fabled treasure trove of legendary galactic pirate, Captain Flint!
A dead colleague, a femme fatal, & mutant alligators in the sewers are just the start of a very bad day for your heroes. A cabal of corruption that could doom the world.
The magically tamed waters of the Midland Sea are as placid as ever – but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever – but something’s very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
The magically tamed waters of the Midland Sea are as placid as ever – but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever – but something’s very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
The magically tamed waters of the Midland Sea are as placid as ever – but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever – but something’s very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
Antarctica. It is a place of unyielding cold and icy death. What denizens dare venture to this lost place? What forces could be at work in this darkest of frozen tombs?
Description:
Antarctica... it is a place of unyielding cold and icy death... a fortress of frozen solace that guards antediluvian secrets of eons past, punishing with dire consequence... and yet... Amidst the barren glacial wastes of Southern Nod, in valleys shadowed by the frozen gravestones of Hays and Thorne... a warmth rises from the great depths of ice and snow in this place where Vulcan's roar has not been heard. What denizens dare venture to this lost place? What forces could be at work in this darkest of frozen tombs?
In AMP, regular people who suddenly develop superpowers. The characters have tracked down the location of the infamous Buzz, the cause of bee attacks across the nation. Can they stop this villain?