Death is not unknown in 1910 South Africa. But when a lawyer is murdered in his home, it is only the beginning. Rumours are mounting, even whispers of witchcraft.
Description:
Death is not something unknown in South Africa, especially since the war. The Boers and the Zulu have need defeated and Natal has developed a prosperous middle class. Times have been especially good for Natal’s port city of Durban in 1910. Union is just around the corner and economic prosperity is in the air. But when a young lawyer is murdered in his home, it is only the beginning of a spree of killings along the African coast. Rumours are mounting, even whispers of witchcraft from the Africans. But why is this happening? And is there anything that can be done to stop it? A terrifying Call of Cthulhu case of madness and murder.
The country of Reverie: Magic is everywhere & mage guilds have formed to protect the people without power. In the griffin guild you find yourself a recruit. Do you have what it takes?
When you got your powers, there were no enemies to fight. So you became a world famous pop sensation. Now the earth is shifting, fighting back. How will you juggle school, fame, & saving the world?
Description:
You all got your powers because you were in the right place at the right time. You never expected you would actually need to use them. You're famous, after all. Guess you'll need to coin some new special attacks.
You're medieval spies, the first of your kind. Retrieve the sensitive documents & let no one know what you're up to.
Description:
I have seen this mission accomplished a great many ways, which will you use? You're the first graduates from the unofficial intelligence agency of a United Worldwide Government. Kind of like a United Nations and NATO but with bigger teeth. If you show incompetence and your organization feels that you are risking exposing them they will come and assassinate you themselves. Your actually mission will be given in detail during the beginning of the game. Character will be premade. Please do not sign up unless you plan to attend.
Harrowdale has a treasure, which an army of trolls with a deadly secret weapon wants. Outnumbered & outmatched, you must hold the town until the Imperial cavalry arrives. Time to make your own luck.
Description:
The town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched - and to cap it all off, they've got a secret weapon set to bring doom down upon you. Relying on the old ways - on nothing but a strong sword and a lucky blow - won't help you now. Time to make your own luck.
Harrowdale has a treasure, which an army of trolls with a deadly secret weapon wants. Outnumbered & outmatched, you must hold the town until the Imperial cavalry arrives. Time to make your own luck.
Description:
The town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched - and to cap it all off, they've got a secret weapon set to bring doom down upon you. Relying on the old ways - on nothing but a strong sword and a lucky blow - won't help you now. Time to make your own luck.
Harrowdale has a treasure, which an army of trolls with a deadly secret weapon wants. Outnumbered & outmatched, you must hold the town until the Imperial cavalry arrives. Time to make your own luck.
Description:
The town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched - and to cap it all off, they've got a secret weapon set to bring doom down upon you. Relying on the old ways - on nothing but a strong sword and a lucky blow - won't help you now. Time to make your own luck.