Green Data Centre, Iceland. 04:00, six foot of snow, wind chill of -5 F. Word is, they're going to hit it, get Rousse SARL's stem cell research; you have to get in there before the good stuff goes.
Description:
The Green Data Center at Asbru in Iceland is not the kind of place you want to be watching at 4 AM in February with six feet of snow on the ground and a wind chill temperature of -5 F. The only thing keeping you warm now is the large amount of Brennivin the local gun dealers gave you. But this is where Rousse SARL have been keeping the data from their stem cell research. Word is, someone is going to hit the place in a big way, and you want to get in there quick before all the good stuff is gone.
Green Data Centre, Iceland. 04:00, six foot of snow, wind chill of -5 F. Word is, they're going to hit it, get Rousse SARL's stem cell research; you have to get in there before the good stuff goes.
Description:
The Green Data Center at Asbru in Iceland is not the kind of place you want to be watching at 4 AM in February with six feet of snow on the ground and a wind chill temperature of -5 F. The only thing keeping you warm now is the large amount of Brennivin the local gun dealers gave you. But this is where Rousse SARL have been keeping the data from their stem cell research. Word is, someone is going to hit the place in a big way, and you want to get in there quick before all the good stuff is gone.
Green Data Centre, Iceland. 04:00, six foot of snow, wind chill of -5 F. Word is, they're going to hit it, get Rousse SARL's stem cell research; you have to get in there before the good stuff goes.
Description:
The Green Data Center at Asbru in Iceland is not the kind of place you want to be watching at 4 AM in February with six feet of snow on the ground and a wind chill temperature of -5 F. The only thing keeping you warm now is the large amount of Brennivin the local gun dealers gave you. But this is where Rousse SARL have been keeping the data from their stem cell research. Word is, someone is going to hit the place in a big way, and you want to get in there quick before all the good stuff is gone.
Green Data Centre, Iceland. 04:00, six foot of snow, wind chill of -5 F. Word is, they're going to hit it, get Rousse SARL's stem cell research; you have to get in there before the good stuff goes.
Description:
The Green Data Center at Asbru in Iceland is not the kind of place you want to be watching at 4 AM in February with six feet of snow on the ground and a wind chill temperature of -5 F. The only thing keeping you warm now is the large amount of Brennivin the local gun dealers gave you. But this is where Rousse SARL have been keeping the data from their stem cell research. Word is, someone is going to hit the place in a big way, and you want to get in there quick before all the good stuff is gone.
Green Data Centre, Iceland. 04:00, six foot of snow, wind chill of -5 F. Word is, they're going to hit it, get Rousse SARL's stem cell research; you have to get in there before the good stuff goes.
Description:
The Green Data Center at Asbru in Iceland is not the kind of place you want to be watching at 4 AM in February with six feet of snow on the ground and a wind chill temperature of -5 F. The only thing keeping you warm now is the large amount of Brennivin the local gun dealers gave you. But this is where Rousse SARL have been keeping the data from their stem cell research. Word is, someone is going to hit the place in a big way, and you want to get in there quick before all the good stuff is gone.
A pre-Rifts military satellite falls from orbit & crashes into the Arctic. Hoping to retrieve the satellite before the CS do, a special forces team from the West Coast is dispatched to find it!
Description:
An old pre-Rifts military satellite malfunctions and falls from orbit! Possibly containing a treasure trove of pre-Rifts data, a submarine-based special forces team from the West Coast is sent to retrieve the satellite before the Coalition States, Free Quebec, or any other major power in Rifts North America do!
Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace beneath the foundations of the city.
Description:
The fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case - until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace. A great introduction to a Victorian World of Gothic Horror that encourages narrative play, offers robust social and physical conflict systems, and a fluid initiative system that lets you jump into the action at any time. Come experience the Clockwork!
Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace beneath the foundations of the city.
Description:
The fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case - until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace. A great introduction to a Victorian World of Gothic Horror that encourages narrative play, offers robust social and physical conflict systems, and a fluid initiative system that lets you jump into the action at any time. Come experience the Clockwork!
Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace beneath the foundations of the city.
Description:
The fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case - until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace. A great introduction to a Victorian World of Gothic Horror that encourages narrative play, offers robust social and physical conflict systems, and a fluid initiative system that lets you jump into the action at any time. Come experience the Clockwork!
Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace beneath the foundations of the city.
Description:
The fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case - until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace. A great introduction to a Victorian World of Gothic Horror that encourages narrative play, offers robust social and physical conflict systems, and a fluid initiative system that lets you jump into the action at any time. Come experience the Clockwork!