Sigil is a city built upon the foundations of existence, and within the city there is a door to everywhere. Work with your faction to help maintain balance in the universe.
Description:
Sigil is a city built upon the foundations of existence, and within the city there is a door to everywhere. Work with your faction to help maintain balance in the universe and gain favor with the eye of eternity, or secretly upset that balance for power and money beyond your wildest imaginings.
Something has scooped 4 Doctors (War, 10th, 11th, & 12th) & their TARDISes into a mysterious space station as chaos erupts in the Time War around them.
The Allies are about to land on the beaches of Normandy, but you won't be there. Your Talent commando team is going behind the lines. Your mission: Capture Erwin Rommel.
The Allies are about to land on the beaches of Normandy, but you won't be there. Your Talent commando team is going behind the lines. Your mission: Capture Erwin Rommel.
The boys of Kappa Epsilon Gamma are enjoying spring break on an island where they talk about the Great Old One rising from the deep when the stars are right! It's Animal House meets Call of Cthulhu.
Description:
Spring Break! The boys of Kappa Epsilon Gamma house are enjoying a much needed vacation on a beautiful tropical island! The beaches are perfect, the drinks are cold, and the women are beautiful. The only snag is a strange bunch of local who seem intent on ruining everyone's good time. They wear strange tiki necklaces and talk about the Great Old One rising from the deep when the stars are right! There is no way the boys of Kappa epsilon Gamma are going to let these weirdos ruin spring break! Animal House meets Call of Cthulhu in this unique RPG from Hex Games! Suggested for Mature Players.
On an alternate earth, the Nazi's are close to perfecting the atomic bomb. Can you rescue the scientists who work under duress? At least put an end to their research?
Your ragtag party of castouts & misfits takes the jobs other smugglers won't. But you have a bad feeling about this one. The 1st of 3 adventures in a series.
Our reluctant heroes must traverse the fringes to high society, to pull off a ruse that might even fool a Hutt. The 2nd of 3 adventures in a series. Playing 1st session not necessary.
Can our party double down on their recent success? The Rebellion needs heroes more than ever, at this, their most desperate hour. The 3rd of 3 adventures in a series. Sessions 1 & 2 unnecessary.
Aurora has called this party together and you journey to the shores of the Moonsea. Strange dreams must be dealt with before you can speak with the dragon Orical.
Description:
Many of you have crossed paths before…or was that in a distant dream. This is a new module from Scott Fuce of the Vecnians