You are a member of a secret society trying to keep balance between the factions within the Time War. A ritual could destroy that balance. Stop it from happening!
A regatta is announced, a race to Fool's Point. Fastest time wins! But what happens when the race becomes a terror trap? Can you defeat the enemy & win the race? Levels 1-7.
The monster has gone, and left ruin in its wake. You are the few survivors, waiting for help that may never come. How will your tragic end arrive? Will you be dead, forsworn, or exiled to the wastes?
Description:
The creature has left destruction behind, but even in the ruins, people are people. This story plays out like any tragedy - jealousy, foolish trust, arrogance, ambition, or bad luck will make fools of you all. But tragedy can be a lot of fun, done rightA storytelling game inspired by (but requiring no knowledge of) the tragedies of William Shakespeare. Players take on one of five classic roles, and bid for control of the scenes in a five-act tragic play. The winner of the game gets to name the play!
Finally, a job worthy of your talents. A 'special request' from the higher ups to join a special team. First, a briefing in a part of Alpha Complex you've never heard of. Why is everyone clapping?
Finally, a job worthy of your talents. A 'special request' from the higher ups to join a special team. First, a briefing in a part of Alpha Complex you've never heard of. Why is everyone clapping?
The Ambassador's disappearance has raised too many questions from too many people; now the race is on to find the Ambassador and unravel the true meaning of his absence... Living Campaign.
The Ambassador's disappearance has raised too many questions from too many people; now the race is on to find the Ambassador and unravel the true meaning of his absence... Living Campaign.