One of Night City's more infamous examples of organized chaos. 12 Hours to complete the list. Recorded for veracity. 1 part funny, 2 parts crazy, & 3 parts disturbing.
It's time to feed the dungeon again! Grab your dice, roll up your character, & let's get this dungeon party started! This wicked dungeon romp is randomly generated as we play. Trove awaits!
Description:
You ain't done dungeon until you done Dingbitts! Your motley crew of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit rogue. His dungeon is chock full of treasure, traps and monsters. It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? It is amazing how priorities change when they are no longer on Dungeon Level 1. No encumbrance rules to worry about, so grab as much treasure as you can! Just be ready to “Act Fast” and “Spante”. Don’t know WEGS? No problem! Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10), and these dice catapult the players’ actions to the highest of highs or plunge them to the lowest of lows. Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.
It's time to feed the dungeon again! Grab your dice, roll up your character, & let's get this dungeon party started! This wicked dungeon romp is randomly generated as we play. Trove awaits!
Description:
You ain't done dungeon until you done Dingbitts! Your motley crew of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit rogue. His dungeon is chock full of treasure, traps and monsters. It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? It is amazing how priorities change when they are no longer on Dungeon Level 1. No encumbrance rules to worry about, so grab as much treasure as you can! Just be ready to “Act Fast” and “Spante”. Don’t know WEGS? No problem! Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10), and these dice catapult the players’ actions to the highest of highs or plunge them to the lowest of lows. Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.
Edward Hubbard has hired your employer, Dickerson private investigations, to find his lost sister. She has been missing from New Orleans for three weeks.
Dinner at the King's Castle: Who Killed Sir Edward?
Summary:
Well, now Sir Edward is dead & there is the usual motley cast of characters as suspects. No one can leave the castle until the killer is unmasked! Role-playing heavily emphasized.
Dinner at the King's Castle: Who Killed Sir Edward?
Summary:
Well, now Sir Edward is dead & there is the usual motley cast of characters as suspects. No one can leave the castle until the killer is unmasked! Role-playing heavily emphasized.
Dinner at the King's Castle: Who Killed Sir Edward?
Summary:
Well, now Sir Edward is dead & there is the usual motley cast of characters as suspects. No one can leave the castle until the killer is unmasked! Role-playing heavily emphasized.
Dinner at the King's Castle: Who Killed Sir Edward?
Summary:
Well, now Sir Edward is dead & there is the usual motley cast of characters as suspects. No one can leave the castle until the killer is unmasked! Role-playing heavily emphasized.
Day 1 of the Cataclysm, the world is in Chaos. NEMA has went on full alert. You are a Power Armor Pilot for NEMA, are you the Hero the world sees or will you become a victim like everyone else?
When a high-ranking vampire is murdered, suspicion is cast between the covenants. With none trusting the others, a conclave is formed to set out & find the truth of who was behind his death.