Set in a Kaer. You and your friends are adepts. Midday a rumble occurs shaking the Mountain. You discover a breach. Where does it go? What is behind that fissure in the wall?
Description:
Set in a Kaer. The world as you know has always been stable one get up eat do chores and learn your Discipline if you were an adept. You are one of those and your friends are also being so few all adepts train in same place so you learn to work together. Mid Day a rumble occurs shaking he very Mountain the Kaer was built into to escape the Scourge. The True Earth and Water have not merged to declare it safe yet to open but your Masters have set you out to search for Breaches in the area. It is then you find an opening. Where does it go? What is behind that fissure in the wall?
Set in a Kaer. You and your friends are adepts. Midday a rumble occurs shaking the Mountain. You discover a breach. Where does it go? What is behind that fissure in the wall?
Description:
Set in a Kaer. The world as you know has always been stable one get up eat do chores and learn your Discipline if you were an adept. You are one of those and your friends are also being so few all adepts train in same place so you learn to work together. Mid Day a rumble occurs shaking he very Mountain the Kaer was built into to escape the Scourge. The True Earth and Water have not merged to declare it safe yet to open but your Masters have set you out to search for Breaches in the area. It is then you find an opening. Where does it go? What is behind that fissure in the wall?
Day 2. You're a Peacekeeper for NEMA investigating a super rift over the great crater in Arizona. The super volcano has erupted. Cheyenne Mountain is no more, and that's the good news.
Aurora is the second biggest city in Illinois, and only an hour's drive from Chicago. Why do you suppose Harry Dresden's supernatural troubles never drag him out there? Well?
Description:
Things are not all as they seem in Aurora in the Dresden-verse, and even less so than most large cities. Sure, there's the crime, the supernatural, the gangs, Red and White Courts of vampires, even a gang of lycanthropes. But, it's almost impossible to open a Way to the Nevernever anywhere inside the city. When the vampires think they have that secret figured out, supernatural war threatens to break loose. Can the local non-vanillas prevent it? Event uses pre-gen characters.
Supernatural Hunters have a very short life expectancy. Any Hunt could be your last, anything could go wrong at any time... A mechanics-driven narrative game where things go wrong... HORRIBLY wrong.
Description:
A narrative RPG based on movies like Fargo, A Simple Plan, & others where a seemingly simple goal becomes a gigantic mess of epic proportions. Bring your improv story-telling skills to determine what happens when a hunt from the CW show "Supernatural" goes wrong.
The system casts out its own and drops them in your lap making you a target for all their enemies … and friends. How will survive the fallout from Icarus flying to close to the sun?
Description:
The Daedalus Group has changed the world as we know it, and the system has deemed you unfit for society. You live on the fringes, trying your best to have a life next to the byzantine walls of paradise. Barely tolerated, barely acceptable, barely there. There have been rumblings for weeks now that there is unrest inside the maze of the system, and those sinners have been cast out. It has happened before, but now it's different, the one who has fallen isn't some conspiracy nut or thick-headed rich kid who thought he could buck the system. Now it's the child of the President, and that means anyone can fall. They've been spotted with you before though, which means you a target too. What will you do when Icarus himself lands on your lap? Will you help, or will you be coated with the burning wax?
A mysterious stone whistle carved by an unknown tribe in the interior of a New Guinea island! Cannibals! Limestone caverns no human eye has ever seen! Errol Freaking Flynn! A pulp delight.