You wanted to be a part of the elite fighting forces of the N.G.R.Congrats, that dream came true, till the time you pissed off someone & got transferred to Communication Outpost 818.
Welcome to LTV-2121 - the Planet of Doom. Seriously. That's Its Name.
Summary:
Garrison duty on LTV-2121 (aka Planet of Doom), your SSDC team should expect lots of boredom. How much trouble could a colony of scientists get into? Oh, the prior two colonies disappeared.
Welcome to LTV-2121 - the Planet of Doom. Seriously. That's Its Name.
Summary:
Garrison duty on LTV-2121 (aka Planet of Doom), your SSDC team should expect lots of boredom. How much trouble could a colony of scientists get into? Oh, the prior two colonies disappeared.
People from all over the world wake up outside a magical labyrinth. Once inside, they become their world's only hope against the forgotten gods of old.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the first of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the second of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the second of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.