UH.BT.14.01 Bloodtooth Adventure: Surviving the Sipella
Summary:
As refugees aboard the freighter Sipella, you must free yourselves, the crew, & prevent an international epidemic. A 1980s adventure, including politics, conspiracy, & a lycan (or two.)
UH.BT.14.04 Save the Soul: A Wolf's Heart 2: Fenfang Addendum
Summary:
Help Bao Yu the foreteller dispel her disturbing nightmares. Meet a gang of lycans, a few vampire spawn, & spelunk through underground tunnels. Save a tormented soul from a fate worse than death.
Once again, the apprentices of Durenmar are causing a fuss! Maybe a night spent locked in the refractory will calm them down! You don't think it's REALLY haunted, do you?
Once again, the apprentices of Durenmar are causing a fuss! Maybe a night spent locked in the refractory will calm them down! You don't think it's REALLY haunted, do you?
On a mission to escort a spy out of Cameth Brin, you see the civil unrest, lack of order, & control of the Witch King's puppet ruler over the local inhabitants. Do you stay on mission or wreak havoc?
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.