Your first rock concert without your parents. Going to be a blast - surely nothing will go wrong. Role playing stressed.
Description:
The Young Heroes are still trying to keep their powers under wraps and use them only in emergencies, but that is getting harder and harder as they grow older. Game will be light on rules and heavy on story and role playing.
Your first rock concert without your parents. Going to be a blast - surely nothing will go wrong. Role playing stressed.
Description:
The Young Heroes are still trying to keep their powers under wraps and use them only in emergencies, but that is getting harder and harder as they grow older. Game will be light on rules and heavy on story and role playing.
Grandma Rosa is always calling for you to visit more, but now she's calling for help. Something strange is going on at the retirement home & nobody believes her.
Description:
Your dear old grandma Rosa is always calling for you to visit more, but now she's calling for help. Something strange is going on at the retirement home and nobody believes her. Can your band of luchadors get to the bottom of things before the strange lights in the sky come for her?
Grandma Rosa is always calling for you to visit more, but now she's calling for help. Something strange is going on at the retirement home & nobody believes her.
Description:
Your dear old grandma Rosa is always calling for you to visit more, but now she's calling for help. Something strange is going on at the retirement home and nobody believes her. Can your band of luchadors get to the bottom of things before the strange lights in the sky come for her?
In the Final Empire's capital, in the shadow of the immortal Lord Ruler, your Crew plans one of the most cunning heists of all: a humiliating raid on Great House Urbain.
In the Final Empire's capital, in the shadow of the immortal Lord Ruler, your Crew plans one of the most cunning heists of all: a humiliating raid on Great House Urbain.
Preview the upcoming campaign book, No Soul Left Behind, in this exciting one shot. Can the characters save their school with some altruistic supervillainy? Come find out!
Description:
The staff and students of the Brighter Futures Academy charter school were recently attacked in a disastrous act of supervillainous terrorism. Spared when all their spandexed attackers mysteriously exploded, the characters discovered that they had inherited the demons and superpowers once wielded by their renowned evil-doers. Why they were attacked and what this possession means for their lives remains to be seen, but they might never have a chance to find out. The damage done to the campus in the attack was massive; the school is going to be shut down within the week unless someone makes a enormous cash donation. If these characters ever want to figure out what happened to them, it's time for a crash-course in supervillainy! This is the second adventure in the campaign book No Soul Left Behind. The GM is the author of the book: Caleb Stokes.
Five friends enter the woods of the American Northwest, hellbent on hunting and good times. But darkness lurks, & the hunters are in for the fight of their lives if they hope to survive the weekend.
The world as you knew it ended a decade ago. Now the survivors of His purges make their way as best they can, knowing that the end can come for something as simple as a murmured prayer.
Description:
The creatures from the Between are never far away, but They don't attack without cause. Can you survive in the ruins of world, under His edicts? Or is mere survival just not good enough? When it comes time to protect the community you have built, will you stand and fight, or flee through shadows? What is your choice: light a candle, or curse the darkness? A game about memory, identity, and hard choices.