The Mage Arratax disappeared into the Voldorwood 200 years ago to research magical lore forbidden by the Kingdom. A newly discovered journal tells of the location of his tower.
The Mage Arratax disappeared into the Voldorwood 200 years ago to research magical lore forbidden by the Kingdom. A newly discovered journal tells of the location of his tower.
The Mage Arratax disappeared into the Voldorwood 200 years ago to research magical lore forbidden by the Kingdom. A newly discovered journal tells of the location of his tower.
Questing Knight Salia Okemo & her Imperial Cohorts are looking for a chance to prove themselves again to the Emperor. They have found a great way to redeem their standing & help the locals.
What? Adolf Hitler has just been re-elected for another term as President! You are suddenly transported back to Germany in the year 1938, & the only clue to what is going on is a blue police box.
A plague of madness affecting humans & supernatural alike is spreading through Detroit. Will the protagonists be able to discover the cause & stop it? (Dresdenverse, but uses no book characters.)
Description:
Detroit, Michigan; Motor City. Humans, fae, vampires, and even a hedge wizard have been found in debilitating states of insanity. Neither pattern nor culprit has been determined and the various communities have sent representatives--your characters--to determine the cause and, if possible, stop it.
The game uses the Dresdenverse setting and FATE rules, but does not use the characters from the book. Dresden Files familiarity is not required. Knowledge of the FATE system and how to use aspects is requested (even if it's a passing or academic knowledge). I can help point to websites or sources if pre-event reading is desired.
You are criminals with a dangerous plan - robbing Jonathan Farrow, a powerful businessman connected to the Office of War. Your target: a stone knife that's reputedly a magical relic of the Royal Age.
Description:
You are a group of professional criminals with a dangerous plan--you want to steal from Jonathan Farrow, a powerful businessman with connections to the Office of War. Your target: a stone knife that's reputedly a magical relic of the Royal Age. This job could make your names as thieves for hire in Kroy, but each of you have an ulterior motive for why you want to visit the manor. The game begins one week before the heist. In one week, Farrow will be hosting a masquerade ball at his estate. It's the perfect cover for a burglary.
You are criminals with a dangerous plan - robbing Jonathan Farrow, a powerful businessman connected to the Office of War. Your target: a stone knife that's reputedly a magical relic of the Royal Age.
Description:
You are a group of professional criminals with a dangerous plan--you want to steal from Jonathan Farrow, a powerful businessman with connections to the Office of War. Your target: a stone knife that's reputedly a magical relic of the Royal Age. This job could make your names as thieves for hire in Kroy, but each of you have an ulterior motive for why you want to visit the manor. The game begins one week before the heist. In one week, Farrow will be hosting a masquerade ball at his estate. It's the perfect cover for a burglary.
A number of strange creatures keep showing up in the city & a fellow is looking for help in capturing specimens for his collection. It's all fun and games until the dragon shows up.
Description:
A number of strange and wonderful creatures keep showing up in the city. An enterprising fellow has set up a menagerie and is looking for some help in capturing some of the specimens for his collection. It's all fun and games until the dragon shows up. Player will be able to choose different types of denizens of the night.
Is evil influencing the Mexican Revolution? Are Madero and/or Diaz involved? High level April 11, 1911. Part 2 of the Death Qabal. Experienced campaign players only.