Can your group score higher than all the others in the ever-changing Dungeon of the Mad Wizard Oggo & join the coveted Hall of Fame? Run on a touch table using d20Pro.
Description:
Once again adventurers are called to delve into the ever-changing Dungeon of the Mad Wizard Oggo. How far can you get? Can your group score higher than all the others and join the coveted Hall of Fame? Run on a touch table using d20Pro. Groups will be scored and the members of the winning group will receive prizes at the Mesa Mundi booth in the exhibit hall on Sunday.
Sword & Sorcery action in an age of high adventure! You seek the traitor Iskander & have tracked him to the Valley of Khorsul. Rumors are that a sorcerer & an undead monster stalk the land.
Sword & Sorcery action in an age of high adventure! You seek the traitor Iskander & have tracked him to the Valley of Khorsul. Rumors are that a sorcerer & an undead monster stalk the land.
Sword & Sorcery action in an age of high adventure! You seek the traitor Iskander & have tracked him to the Valley of Khorsul. Rumors are that a sorcerer & an undead monster stalk the land.
Our highly regarded event returns with a new story. "Madness rides the star-wind. Claws & teeth sharpened on centuries of corpses." Role Playing Stressed.
Description:
Our highly regarded event returns with a new story. "Madness rides the star-wind. Claws and teeth sharpened on centuries of corpses. Dripping death astride a bacchanale of bats from night-black ruins." Role Playing Stressed.
The year is 1922, when you are wrenched awake by tomb robbers that seek something hidden by your cult. The problem is that you can't remember where they put it.
Description:
Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, and all the while knowing that you will not only arise again but awaken to an unfamiliar world that mostly fears and hates you.
The year is 1922, when you are wrenched from your dreams of lost Irem. Your tomb, somewhere in the slums of Cairo has been invaded, and the tomb robbers seek something hidden by your cult. The problem is that you can’t remember where they put it.
In a forgotten corner of Northern England, between the rolling hills and tranquil dales nestles a village plagued by terrible secrets. There are monsters beneath the earth, closer than you think.