Journey to Antarctica FWS #A606, Part six of the Journey series. Mid/High
Summary:
Investigations lead to the desolate and isolated land mass of Antarctica in search of a powerful artifact. What other dangers might you find? A 40-time unit mid/high set on 3/30/1910.
Journey to Castle Stalker FWS #A603, Part three of the Journey series. Mid
Summary:
In its effort to find an ancient artifact, the Fellowship sends a group of Hunters to Scotland to speak with an expert on the subject, but are they alone? Mid level event set in 1910.
Journey to Derinkuyu FWS #A602, Part two of the Journey series. Low/Mid
Summary:
The Fellowship sends you to Turkey after an archaeological dig unearths evidence which might be of interest to your organization. A low/mid FWS event set in 1910.
Journey to Knossos FWS #A601, Part one of the Journey series, Low
Summary:
When the Six Fingered Hand shows an interest in an archaeological site in Crete, the Fellowship needs to know why. An FWS event for low level heroes set in 1910.
With the spring thaw, scouts from your clan have reported sighting an unexplored cave in the Buried Vale. You and several other young dwarven adventurers have been chosen by your Thane to investigate.
Journey to the City-State of the Sea Kings, on the Isle of the Blest
Summary:
The City-State of the Sea Kings on the Isle of the Blest! Come explore this Continent, whose inhabitants may alter the fate of the Judges Guild Wilderlands! [The 1st new JG City-State in 30 years!]
Description:
You have finally arrived on the mysterious Isle of the Blest, and entered the City-State of the Sea Kings! You have come here to see if all the tales of adventure and fantastic riches to be had are true. The rumors of the inhabitants unfavorable attitudes' toward outsiders made getting passage here near impossible to begin with, and promises to make the actual visitation of the city and the isle itself all the more difficult too. Whispers of dangerous tidings have also been trailing you to this new land. What challenges await you and your fellows? Come explore the isle world that may alter the fate of the entire Judges Guild Wilderlands!
Journey to the Sunken City FWS #A605, Part five of the Journey series. Mid/High
Summary:
Following clues, the Fellowship dispatches a team of Hunters in search of the mythical Atlantis with the hopes of finding the “Power Beyond The Sun”. A mid/high FWS event set in 1910.
Journey/Escape FWS #D602, Part seven and the finale of the Journey series. Any
Summary:
You are sent to retrieve the artifact "Power Beyond the Sun". Players who have the Trapped! cert are encouraged to participate. An Any FWS event set on April 18, 1910.
Journey/Escape FWS #D602, Part seven and the finale of the Journey series. Any
Summary:
You are sent to retrieve the artifact "Power Beyond the Sun". Players who have the Trapped! cert are encouraged to participate. An Any FWS event set on April 18, 1910.