In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
Come and try out the latest game line in The New World of Darkness Demon! There will be 3 separate Demon stories. Each one guarantees to be a hell of a good time!
The Mind Knights have been called to rescue a Cathedral starship of the Church of Radiance lost in the Sea of Shadows. Join the quest for the honor and glory of the Five Heavens.
Description:
A Cathedral starship of the Church of Radiance has been lost in the Sea of Shadows and you have been called to arms. Take up your soulblade and join your fellow Mind Knights on a holy quest to vanquish the unknown horrors that await in the deeps of space. All for the honor and glory of the Five Heavens!
You've been mustered for a daring raid into the lands usurped by the despised NuChurch, a warlike cult risen from the ashes of Salt Lake City and slowly conquering the peoples of the mountains.
Rumor has it that the Necromancer has been chased off by a group of powerful individuals. If that be true who is in charge of guarding all that treasure left behind? Did someone say "artifacts"?
Despite the old saying, size does matter – especially if you are a giant! Olek has a “little” problem. Levels 1-13 strongly recommended to play Help Wanted first.
Description:
By Christian J. Alipounarian - Despite the old saying, size does matter – especially if you are a giant! Olek has a “little” problem, one that threatens to become a disaster for not just him, but all the people of Amthydor as well. Can you help the gentle colossus? It is strongly recommended that participants have played LSJ05 Help Wanted! prior to playing this scenario.
Despite the old saying, size does matter – especially if you are a giant! Olek has a “little” problem. Levels 1-13 strongly recommended to play Help Wanted first.
Description:
By Christian J. Alipounarian - Despite the old saying, size does matter – especially if you are a giant! Olek has a “little” problem, one that threatens to become a disaster for not just him, but all the people of Amthydor as well. Can you help the gentle colossus? It is strongly recommended that participants have played LSJ05 Help Wanted! prior to playing this scenario.